List of skills

Skill cost calculation

Here you can choose up to 8 skills and calculate how many status points you need to invest to get them.

Skills for weapon 1

Skills for weapon 2

Summary

STR:
VIT:
INT:
AGI:
DEX:
LUK:

List of skills

Here you find the list of all skills and costs so you can check if a certain setup is possible and how expensive it will be.

power-form.png

Power Form [Assault]

Temporarily increase your attack power.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
15 10 Raises attack power by 10 percent. Lasts for 60 seconds.
Raises attack power by 10 percent. Lasts for 60 seconds.
35 52 Raises attack power by 15 percent. Lasts for 60 seconds.
Raises attack power by 15 percent. Lasts for 60 seconds.
65 101 44 Raises attack power by 20 percent. Lasts for 60 seconds.
Raises attack power by 20 percent. Lasts for 60 seconds.
390 191 94 Stronger then level 3
Stronger then level 3
armor-form.png

Armor form [Tank]

Temporarily increase your defense.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
10 5 Raises defense by 10 percent. Lasts for 60 seconds.
Raises defense by 10 percent. Lasts for 60 seconds.
20 47 Raises defense by 15 percent. Lasts for 60 seconds.
Raises defense by 15 percent. Lasts for 60 seconds.
30 43 97 Raises defense by 20 percent. Lasts for 60 seconds.
Raises defense by 20 percent. Lasts for 60 seconds.
360 93 187 Stronger than level 3
Stronger than level 3
speed-form.png

Speed Form [Assault]

Temporarily increase your movement speed.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
10 3 Raises speed by 10 percent. Lasts for 60 seconds.
Raises speed by 10 percent. Lasts for 60 seconds.
30 45 Raises speed by 15 percent. Lasts for 60 seconds.
Raises speed by 15 percent. Lasts for 60 seconds.
60 106 Raises speed by 20 percent. Lasts for 60 seconds.
Raises speed by 20 percent. Lasts for 60 seconds.
390 206 Raises speed by ~30 percent. Lasts for 60 seconds.
Raises speed by ~30 percent. Lasts for 60 seconds.
concentration.png

Concentration [Sniper]

Temporarily raise Bullet Circle accuracy, helping you hit your target. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword. Base cooldown: 75 seconds

Cost [SP] Str Vit Int Agi Dex Luk Effect
10 Bullet Circle diameter shrinks by 10 percent. Contraction speed increases by 10 percent
Bullet Circle diameter shrinks by 10 percent. Contraction speed increases by 10 percent
30 32 8 15 Bullet Circle diameter shrinks by 15 percent. Contraction speed increases by 15 percent
Bullet Circle diameter shrinks by 15 percent. Contraction speed increases by 15 percent
60 82 23 41 Bullet Circle diameter shrinks by 20 percent. Contraction speed increases by 20 percent
Bullet Circle diameter shrinks by 20 percent. Contraction speed increases by 20 percent
360 162 63 91 More effective than level 3
More effective than level 3
attention-seeker.png

Attention Seeker [Tank]

For 60 seconds, enemies are more likely to target you.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
10 While attacking, increase hate acquired from enemy by 15 percent
While attacking, increase hate acquired from enemy by 15 percent
30 43 While attacking, increase hate acquired from enemy by 20 percent
While attacking, increase hate acquired from enemy by 20 percent
60 41 94 While attacking, increase hate acquired from enemy by 25 percent
While attacking, increase hate acquired from enemy by 25 percent
hawk-eye.png

Hawk Eye [Engineer]

Temporarily boost your detection, revealing hidden and camouflaged enemies.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
10 2 4 Your detection range increases by 50 percent. Lasts for 60 seconds.
Your detection range increases by 50 percent. Lasts for 60 seconds.
30 17 42 Your detection range increases by 100 percent. Lasts for 60 seconds.
Your detection range increases by 100 percent. Lasts for 60 seconds.
60 43 97 Your detection range increases by 150 percent. Lasts for 60 seconds.
Your detection range increases by 150 percent. Lasts for 60 seconds.
hide.png

Conceal [Assault]

Enemies temporarily find it difficult to detect and target you.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
15 10 4 Enemy detection range reduced by 25 percent and hate acquired from enemies is reduced by 15 percent. Lasts for 60 seconds.
Enemy detection range reduced by 25 percent and hate acquired from enemies is reduced by 15 percent. Lasts for 60 seconds.
35 48 19 Enemy detection range reduced by 50 percent and hate acquired from enemies is reduced by 20 percent. Lasts for 60 seconds.
Enemy detection range reduced by 50 percent and hate acquired from enemies is reduced by 20 percent. Lasts for 60 seconds.
65 103 45 Enemy detection range reduced by 75 percent and hate acquired from enemies is reduced by 25 percent. Lasts for 60 seconds.
Enemy detection range reduced by 75 percent and hate acquired from enemies is reduced by 25 percent. Lasts for 60 seconds.
390 193 95 Enemy detection range reduced by ~95 percent and hate acquired from enemies is reduced by ~30 percent. Lasts for 60 seconds.
Enemy detection range reduced by ~95 percent and hate acquired from enemies is reduced by ~30 percent. Lasts for 60 seconds.
enhance-gadget.png

Enhance Gadget [Engineer]

Temporarily boost a gadget's effectiveness. Does not affect some gadgets.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
15 9 Gadget-Effekte werden 60 Sekunden lang um 10 Prozent verbessert.
Gadget-Effekte werden 60 Sekunden lang um 10 Prozent verbessert.
35 52 Gadget-Effekte werden 60 Sekunden lang um 20 Prozent verbessert.
Gadget-Effekte werden 60 Sekunden lang um 20 Prozent verbessert.
65 112 Gadget-Effekte werden 60 Sekunden lang um 30 Prozent verbessert.
Gadget-Effekte werden 60 Sekunden lang um 30 Prozent verbessert.
Trigger happy

Trigger Happy [Assault]

Temporarily reduce reload time.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
20 9 24 Reload speed is reduced by 25 percent for 60 seconds.
Reload speed is reduced by 25 percent for 60 seconds.
40 26 63 Reload speed is reduced by 37.5 percent for 60 seconds.
Reload speed is reduced by 37.5 percent for 60 seconds.
70 30 52 102 Reload speed is reduced by 50 percent for 60 seconds.
Reload speed is reduced by 50 percent for 60 seconds.
bullet-line-erazor.png

Bullet Line Eraser [Sniper]

Temporarily causes a short delay in the time it takes for your Bullet Line to be displayed and makes it harder for enemies to target you.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sniper rifle, Machine gun, Gatling gun
20 20 8 Reduces the time when your bullet line is initially shown by 25 percent. Hate received from enemies is reduced by 15 seconds. Lasts for 60 seconds.
Reduces the time when your bullet line is initially shown by 25 percent. Hate received from enemies is reduced by 15 seconds. Lasts for 60 seconds.
40 51 7 13 24 Reduces the time when your bullet line is initially shown by 50 percent. Hate received from enemies is reduced by 20 seconds. Lasts for 60 seconds.
Reduces the time when your bullet line is initially shown by 50 percent. Hate received from enemies is reduced by 20 seconds. Lasts for 60 seconds.
70 99 16 29 50 Reduces the time when your bullet line is initially shown by 100 percent. Hate received from enemies is reduced by 25 seconds. Lasts for 60 seconds.
Reduces the time when your bullet line is initially shown by 100 percent. Hate received from enemies is reduced by 25 seconds. Lasts for 60 seconds.
phantom-bullet.png

Phantomgeschoss [Sniper]

Inflict suppression status on opponents marked by Bullet Line for 20 seconds.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sniper rifle, Gatling gun
Inflict low suppression status for 20 seconds.
Inflict low suppression status for 20 seconds.
45 65 27 Inflict mediumsuppression status for 20 seconds.
Inflict mediumsuppression status for 20 seconds.
75 118 53 Inflict high suppression status for 20 seconds.
Inflict high suppression status for 20 seconds.
450 208 103 Inflict very high suppression status for 20 seconds.
Inflict very high suppression status for 20 seconds.
huma-fortress.png

Human Fortress [Tank]

For a short time, you will not flinch when taking damage.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
25 30 Prevent flinching for 30 seconds when taking damage.
Prevent flinching for 30 seconds when taking damage.
45 52 Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 7.5 percent.
Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 7.5 percent.
75 53 118 Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 15 percent.
Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 15 percent.
360 103 208 Stronger than level 3.
Stronger than level 3.
lp-restore-shot.png

HP Recovery Shot [Support]

Fire a bullet that restores an ally's HP over a set period of time. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword. Base cooldown: 30 seconds

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Gatling gun, Machine gun, Sub machine gun, Pistol, Launcher, Sniper rifle, Pump gun, Sword and pistol
10 2 6 For 120 seconds, restore 90 percent of an ally’s HP.
For 120 seconds, restore 90 percent of an ally’s HP.
30 17 38 9 For 120 seconds, restore 135percent of an ally’s HP.
For 120 seconds, restore 135percent of an ally’s HP.
60 44 87 24 For 120 seconds, restore 180 percent of an ally’s HP.
For 120 seconds, restore 180 percent of an ally’s HP.
94 167 64 More effective than level 3
More effective than level 3
heal-shot.png

Healing Bullet [Support]

Fire a bullet that restores an ally's HP.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
0 Heal an ally for 600 HP.
Heal an ally for 600 HP.
30 15 32 8 Heal an ally for 900 HP.
Heal an ally for 900 HP.
60 23 82 14 Heal an ally for 1200 HP.
Heal an ally for 1200 HP.
360 73 162 54 Heal an ally for 2400 HP.
Heal an ally for 2400 HP.
cure-field-shot.png

Curing Field Shot [Support]

Fire a bullet that creates a cleansing field where it lands that cures allies' status ailments.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
15 5 13 3 Fire a bullet that creates a cleansing field
Fire a bullet that creates a cleansing field
heal-field-shot.png

Healing Field Shot [Support]

Fire a bullet that creates a curative field where it lands that restores allies' HP. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword. Base cooldown: 24 seconds

Cost [SP] Str Vit Int Agi Dex Luk Effect
20 9 24 Restore 700 HP to allies who enter health bubble.
Restore 700 HP to allies who enter health bubble.
40 26 55 14 Restore 1050 HP to allies who enter health bubble.
Restore 1050 HP to allies who enter health bubble.
70 26 55 14 Restore 1400 HP to allies who enter health bubble.
Restore 1400 HP to allies who enter health bubble.
102 182 70 Restore 2000 HP to allies who enter health bubble.
Restore 2000 HP to allies who enter health bubble.
aed-shot.png

AED Shot [Support]

Fire a bullet that revives a fallen ally.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
50 31 65 17 Revive ally with 50 percent health.
Revive ally with 50 percent health.
power-form.png

Power Form Shot [Assault]

Temporarily allows you to fire a bullet that boosts an ally's attack power.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
15 9 Increase an ally’s attack by 10 percent for 180 seconds.
Increase an ally’s attack by 10 percent for 180 seconds.
35 52 Increase an ally’s attack by 15 percent for 180 seconds.
Increase an ally’s attack by 15 percent for 180 seconds.
65 112 Increase an ally’s attack by 20 percent for 180 seconds.
Increase an ally’s attack by 20 percent for 180 seconds.
Increase an ally’s attack by ~30 percent for 180 seconds.
Increase an ally’s attack by ~30 percent for 180 seconds.
armor-form-shot.png

Armor Form Shot [Support]

Temporarily allows you to fire a bullet that boosts an ally's defense.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
15 9 Increase an ally’s defense by 10 percent for 180 seconds.
Increase an ally’s defense by 10 percent for 180 seconds.
35 52 Increase an ally’s defense by 15 percent for 180 seconds.
Increase an ally’s defense by 15 percent for 180 seconds.
65 112 Increase an ally’s defense by 20 percent for 180 seconds.
Increase an ally’s defense by 20 percent for 180 seconds.
0 0 Increase an ally’s defense by ~30 percent for 180 seconds.
Increase an ally’s defense by ~30 percent for 180 seconds.
power-field-shot.png

Power Field Shot [Support]

Fire a bullet that creates a booster field where it lands that raises allies' attack power for a time.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
20 19 Creates a field that increases an ally’s attack by 10 percent for 180 seconds.
Creates a field that increases an ally’s attack by 10 percent for 180 seconds.
40 62 Creates a field that increases an ally’s attack by 15 percent for 180 seconds.
Creates a field that increases an ally’s attack by 15 percent for 180 seconds.
70 121 Creates a field that increases an ally’s attack by 20 percent for 180 seconds.
Creates a field that increases an ally’s attack by 20 percent for 180 seconds.
420 221 Creates a field that increases an ally’s attack by ~30 percent for 180 seconds.
Creates a field that increases an ally’s attack by ~30 percent for 180 seconds.
guard-field-shot.png

Guard Field Shot [Support]

Fire a bullet that creates a booster field where it lands that raises allies' defense for a time.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
25 30 Creates a field that increases an ally’s defense by 10 percent for 180 seconds.
Creates a field that increases an ally’s defense by 10 percent for 180 seconds.
45 73 Creates a field that increases an ally’s defense by 15 percent for 180 seconds.
Creates a field that increases an ally’s defense by 15 percent for 180 seconds.
75 131 Creates a field that increases an ally’s defense by 20 percent for 180 seconds.
Creates a field that increases an ally’s defense by 20 percent for 180 seconds.
450 231 Creates a field that increases an ally’s defense by ~30 percent for 180 seconds.
Creates a field that increases an ally’s defense by ~30 percent for 180 seconds.
kritical-form-shot.png

Critical Form Shot [Support]

Temporarily allows you to fire a bullet that raises an ally's critical rate. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword. Base cooldown: 30 seconds

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
25 12 30 Increases an ally’s critical attack rate by 10 percent for 180 seconds.
Increases an ally’s critical attack rate by 10 percent for 180 seconds.
45 29 60 16 Increases an ally’s critical attack rate by 20 percent for 180 seconds.
Increases an ally’s critical attack rate by 20 percent for 180 seconds.
75 55 107 31 Increases an ally’s critical attack rate by 30 percent for 180 seconds.
Increases an ally’s critical attack rate by 30 percent for 180 seconds.
420 105 187 71 More effective than level 3.
More effective than level 3.
nanotech-boost-shot.png

Nanotech Boost Shot [Support]

Fire a bullet at an ally that temporarily boosts their stats.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
30 40 Increases all of an ally’s stats by 10 percent for 120 seconds.
Increases all of an ally’s stats by 10 percent for 120 seconds.
50 82 Increases all of an ally’s stats by 20 percent for 120 seconds.
Increases all of an ally’s stats by 20 percent for 120 seconds.
80 140 Increases all of an ally’s stats by 30 percent for 120 seconds.
Increases all of an ally’s stats by 30 percent for 120 seconds.
420 240 Increases all of an ally’s stats by 40 percent for 120 seconds.
Increases all of an ally’s stats by 40 percent for 120 seconds.
power-break.shot.png

Power Break Shot [Engineer]

Temporarily allows you to fire a bullet that lowers an enemy's attack power. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword. Base cooldown: 15 seconds

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
15 11 Reduce an enemy’s attack power by 10 percent for 30 seconds.
Reduce an enemy’s attack power by 10 percent for 30 seconds.
35 54 Reduce an enemy’s attack power by 15 percent for 30 seconds.
Reduce an enemy’s attack power by 15 percent for 30 seconds.
65 193 45 Reduce an enemy’s attack power by 20 percent for 30 seconds.
Reduce an enemy’s attack power by 20 percent for 30 seconds.
armor-break-shot.png

Armor Break Shot [Engineer]

Temporarily allows you to fire a bullet that lowers an enemy's defense.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
15 11 Reduce an enemy’s defense by 10 percent for 30 seconds.
Reduce an enemy’s defense by 10 percent for 30 seconds.
35 54 Reduce an enemy’s defense by 15 percent for 30 seconds.
Reduce an enemy’s defense by 15 percent for 30 seconds.
65 103 45 Reduce an enemy’s defense by 20 percent for 30 seconds.
Reduce an enemy’s defense by 20 percent for 30 seconds.
390 193 95 Reduce an enemy’s defense by 30 percent for 30 seconds.
Reduce an enemy’s defense by 30 percent for 30 seconds.
toxical-gas-burst.png

Toxic Gas Blast [Engineer]

Fire a bullet that creates a toxic field where it lands that inflicts enemies with poison build-up.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
20 19
40 55 22
70 109 49
420 199 109
flame-blast.png

Blazing Blast [Engineer]

Fire a bullet that creates an inferno where it lands that inflicts blaze build-up.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
20 19 Inflicts blaze damage for 6 seconds. Also inflicts optical damage of 0.5 to 0.25 base power
Inflicts blaze damage for 6 seconds. Also inflicts optical damage of 0.5 to 0.25 base power
40 22 40 Inflicts blaze damage for 9 seconds. Also inflicts optical damage of 0.55 to 0.275 base power.
Inflicts blaze damage for 9 seconds. Also inflicts optical damage of 0.55 to 0.275 base power.
70 49 70 Inflicts blaze damage for 12 seconds. Also inflicts optical damage of 0.6 to 0.3 base power.
Inflicts blaze damage for 12 seconds. Also inflicts optical damage of 0.6 to 0.3 base power.
420 99 199
electric-stunner.png

Electrodynamic Stunner [Engineer]

Fire a bullet that creates a debilitating field where it lands that inflicts enemies with stun build-up.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Sword and pistol
25 30 Inflicts small stun buildup within an area. Also inflicts optical and blast damage with 0.7 base power.
Inflicts small stun buildup within an area. Also inflicts optical and blast damage with 0.7 base power.
45 65 27 Inflicts medium stun buildup within an area. Also inflicts optical and blast damage with 1.0 base power.
Inflicts medium stun buildup within an area. Also inflicts optical and blast damage with 1.0 base power.
75 118 53 Inflicts large stun buildup within an area. Also inflicts optical and blast damage with 1.25 base power.
Inflicts large stun buildup within an area. Also inflicts optical and blast damage with 1.25 base power.
450 208 103 Stronger than level 3
Stronger than level 3
explosion-shot.png

Explosive Shot [Destroyer]

Allows you to fire a bullet that creates an explosion that damages enemies who touch it. Usable by: Handgun, Shotgun, Sniper Rifle, Gun and Sword. Base cooldown: 15 seconds

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sword and pistol
15 15 Inflict physical and blast damage with 2.0 base power.
Inflict physical and blast damage with 2.0 base power.
35 21 52 Inflict physical and blast damage with 2.25 base power.
Inflict physical and blast damage with 2.25 base power.
65 47 106 Inflict physical and blast damage with 2.5 base power.
Inflict physical and blast damage with 2.5 base power.
360 97 196 Inflict physical and blast damage with ~2,75 base power.
Inflict physical and blast damage with ~2,75 base power.
heat-detonator.png

Heat Detonator [Destroyer]

Fire a bullet that takes heat from the Gatling gun and uses it to inflict blaze build-up. Cools the Gatling gun upon use.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Gatling gun
10 5 Reduce Gatling Gun’s heat gauge while inflicting optical damage with 3.75 base power and small blaze build-up.
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 3.75 base power and small blaze build-up.
30 21 52 Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.125 base power and medium blaze build-up.
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.125 base power and medium blaze build-up.
30 47 106 Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.5375 base power and large blaze build-up.
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.5375 base power and large blaze build-up.
360 93 165 64 Reduce Gatling Gun’s heat gauge while inflicting optical damage with ~5 base power and large blaze build-up.
Reduce Gatling Gun’s heat gauge while inflicting optical damage with ~5 base power and large blaze build-up.
plasma-blast.png

Plasma Blast [Destroyer]

Fires a bullet that creates an explosive plasma field where it lands.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Launcher
25 30 Inflict optical and blast damage with 2.00 base power and trigger an explosion in a set area.
Inflict optical and blast damage with 2.00 base power and trigger an explosion in a set area.
45 27 65 Inflict optical and blast damage with 2.25 base power and trigger an explosion in a set area.
Inflict optical and blast damage with 2.25 base power and trigger an explosion in a set area.
75 53 118 Inflict optical and blast damage with 2.5 base power and trigger an explosion in a set area.
Inflict optical and blast damage with 2.5 base power and trigger an explosion in a set area.
450 103 208 Inflict optical and blast damage with about 2.75 base power and trigger an explosion in a set area.
Inflict optical and blast damage with about 2.75 base power and trigger an explosion in a set area.
nemesis-burst.png

Nemesis Burst [Destroyer]

Fire an explosive round that does more damage the lower your remaining HP is.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Launcher
25 36 Inflict damage on foes with a base power of 1.25 while factoring in your remaining HP.
Inflict damage on foes with a base power of 1.25 while factoring in your remaining HP.
45 30 70 Inflict damage on foes with a base power of 1.375 while factoring in your remaining HP.
Inflict damage on foes with a base power of 1.375 while factoring in your remaining HP.
75 56 108 32 Inflict damage on foes with a base power of 1.5 while factoring in your remaining HP.
Inflict damage on foes with a base power of 1.5 while factoring in your remaining HP.
tranquilizer.png

Tranquilizer Shot [Engineer]

Fire a bullet at an enemy that makes it less likely to target you.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
15 15 Reduce acquired hate by 750 when hitting an enemy.
Reduce acquired hate by 750 when hitting an enemy.
35 58 Reduce acquired hate by 1125 when hitting an enemy.
Reduce acquired hate by 1125 when hitting an enemy.
65 106 Reduce acquired hate by 1150 when hitting an enemy.
Reduce acquired hate by 1150 when hitting an enemy.
eagle-eye.png

Eagle-Eye Beacon [Sniper]

Fire a bullet that temporarily adds the part it hits as a lock-on target to the Circle Frame.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sniper rifle
15 9 Place a lock-on target circle on an enemy for 15 seconds.
Place a lock-on target circle on an enemy for 15 seconds.
35 40 10 18 Place a lock-on target circle on an enemy for 22.5 seconds.
Place a lock-on target circle on an enemy for 22.5 seconds.
65 89 25 44 Place a lock-on target circle on an enemy for 30 seconds.
Place a lock-on target circle on an enemy for 30 seconds.
graviton-shot.png

Graviton Shot [Destroyer]

Fires a bullet that creates an attraction field where it lands, drawing enemies to it.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Gatling gun, Launcher
30 40 Attraction field has a base power of 0.1 explosive damage, covers 7.5 meters and lasts 7.5 seconds.
Attraction field has a base power of 0.1 explosive damage, covers 7.5 meters and lasts 7.5 seconds.
50 31 74 Attraction field has a base power of 0.125 explosive damage, covers 10 meters and lasts 10 seconds.
Attraction field has a base power of 0.125 explosive damage, covers 10 meters and lasts 10 seconds.
80 57 126 Attraction field has a base power of 0.15 explosive damage, covers 12 meters and lasts 12.5 seconds.
Attraction field has a base power of 0.15 explosive damage, covers 12 meters and lasts 12.5 seconds.
380 107 216 Attraction field has a base power of 0.2 explosive damage, covers 15 meters and lasts 15 seconds.
Attraction field has a base power of 0.2 explosive damage, covers 15 meters and lasts 15 seconds.
dash-attack.png

Dash Attack [Destroyer]

Unleash a body blow in front of you. Deals more damage at closer range.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher
Inflict close-range physical damage of 500, 300 or 100 depending on distance from foe.
Inflict close-range physical damage of 500, 300 or 100 depending on distance from foe.
30 38 15 Inflict close-range physical damage of 550, 330 or 110 depending on distance from foe.
Inflict close-range physical damage of 550, 330 or 110 depending on distance from foe.
60 82 41 Inflict close-range physical damage of 600, 360 or 120 depending on distance from foe.
Inflict close-range physical damage of 600, 360 or 120 depending on distance from foe.
360 162 91 63 Stronger than level 3.
Stronger than level 3.
quick-shot.png

Quick Shot [Assault]

Fire a volley of bullets at a nearby enemy.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol
15 9 Fire a regular volley of bullets at an enemy.
Fire a regular volley of bullets at an enemy.
35 46 19 Fire a large volley of bullets at an enemy.
Fire a large volley of bullets at an enemy.
65 101 44 Fire a significantly large volley of bullets at an enemy.
Fire a significantly large volley of bullets at an enemy.
390 191 94
arobatic-fire.png

Acrobatic Fire [Tank]

Fire while dodging left and right.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Sub machine gun
15 3 8 Fire one volley at enemies while dodging left and right.
Fire one volley at enemies while dodging left and right.
35 18 46 Fire two volleys at enemies while dodging left and right.
Fire two volleys at enemies while dodging left and right.
65 44 101 Fire three volleys at enemies while dodging left and right.
Fire three volleys at enemies while dodging left and right.
glide-shot.png

Sliding Shot [Assault]

Shoot while sliding forward.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sub machine gun, Machine gun
15 11 Inflict close-range physical damage in front of you with a base power of 350.
Inflict close-range physical damage in front of you with a base power of 350.
35 19 48 Inflict close-range physical damage in front of you with a base power of 385.
Inflict close-range physical damage in front of you with a base power of 385.
65 45 103 Inflict close-range physical damage in front of you with a base power of 420 and long slide range.
Inflict close-range physical damage in front of you with a base power of 420 and long slide range.
scatter-shot.png

Scatter Wheel [Assault]

Fire a shot while jumping.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sub machine gun, Machine gun
15 17 Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe.
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe.
35 53 22 Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do two levels of airborne jump.
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do two levels of airborne jump.
65 108 48 Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do three levels of airborne jump.
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do three levels of airborne jump.
gunstinger.png

Gunstinger [Assault]

Charge towards the target at high speed and unleash a shot if you connect.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pump gun, Machine gun
25 30 Finisher does base physical close-range damage of 200, 350.
Finisher does base physical close-range damage of 200, 350.
45 27 65 Finisher does base physical close-range damage of 250-400.
Finisher does base physical close-range damage of 250-400.
75 53 118 Finisher does base physical close-range damage of 300-450.
Finisher does base physical close-range damage of 300-450.
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Sentry Style [Sniper]

Crouch to raise attack power, strength, defense, and reload speed. The effect persists while crouching.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Sword and pistol
10 5 Attack up 20 percent, defense up 20 percent, reload speed up 25 percent and recovery up 25 percent while crouched.
Attack up 20 percent, defense up 20 percent, reload speed up 25 percent and recovery up 25 percent while crouched.
tactical-role.png

Tactical Roll [Assault]

Reload your bullets while dodging with a forward roll.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Sniper rifle, Sub machine gun, Machine gun, Launcher, Sword and pistol
0 Reload
Reload
30 15 38 Also attracts enemy attention.
Also attracts enemy attention.
60 14 23 82 Attracts even more enemy attention.
Attracts even more enemy attention.
360 54 73 162 Attracts even more enemy attention.
Attracts even more enemy attention.
tounting-yell.png

Taunting Yell [Tank]

Provoke the enemy into focusing on you.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
15 9 Raise acquired enemy hate by 500 within a 20-meter radius.
Raise acquired enemy hate by 500 within a 20-meter radius.
35 52 Raise acquired enemy hate by 625 within a 20-meter radius.
Raise acquired enemy hate by 625 within a 20-meter radius.
65 44 101 Raise acquired enemy hate by 750 within a 20-meter radius.
Raise acquired enemy hate by 750 within a 20-meter radius.
shield-matrix.png

Shield Matrix [Tank]

Become unable to move and impervious to damage. Hold the button to extend the duration.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
20 19 Nothing special
Nothing special
40 62 Also recovers HP when extending duration by holding button.
Also recovers HP when extending duration by holding button.
65 49 106 Also recovers HP and triggers large explosion after extending duration.
Also recovers HP and triggers large explosion after extending duration.
420 99 199 Restores all HP and causes a huge explosion after a long duration.
Restores all HP and causes a huge explosion after a long duration.
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Omnia Vanitas [Assault]

Perform a high-speed step. Can be performed twice in succession.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
20 19 Can do two consecutive steps.
Can do two consecutive steps.
40 62 Can do three consecutive steps.
Can do three consecutive steps.
70 121 Can do two consecutive steps. You also become difficult to target afterward.
Can do two consecutive steps. You also become difficult to target afterward.
fill-gadget.png

Replenish Gadget [Engineer]

Replenish a small amount of your gadget's recharge time.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
30 40 Gadget recharge time reduced by 50 percent.
Gadget recharge time reduced by 50 percent.
50 31 74 Gadget recharge time reduced by 75 percent.
Gadget recharge time reduced by 75 percent.
80 57 126 Gadget recharge time reduced by 100 percent.
Gadget recharge time reduced by 100 percent.
sharp-nail.png

Sharp Nail [Assault]

Slash in front of you three times in a row.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword, Sword and pistol
10 Close-range base power of ~1.7
Close-range base power of ~1.7
30 43 Close-range base power of ~1.85. Can be done mid-air.
Close-range base power of ~1.85. Can be done mid-air.
60 94 41 Close-range base power of ~1.9. Can be done mid-air.
Close-range base power of ~1.9. Can be done mid-air.
deadly-hit.png

Vorpal Strike [Assault]

Charge a target at high speed and thrust your sword forward.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword, Sword and pistol
15 15 Close-range base power of 2.4 (4.8 with long button press).
Close-range base power of 2.4 (4.8 with long button press).
35 21 52 Close-range base power of 2.6 (5.2 with long button press).
Close-range base power of 2.6 (5.2 with long button press).
65 47 93 27 Close-range base power of 2.8 (double attack of 5.6 and 8.4 with long button press). Can be done in mid-air.
Close-range base power of 2.8 (double attack of 5.6 and 8.4 with long button press). Can be done in mid-air.
star-splash.png

Star Splash [Assault]

Charge at an enemy and unleash a flurry of sword thrusts.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword, Sword and pistol
20 23 Close-range attack with base power of 0.465xa > 2.05. Press square or R2 to do finisher with base power of 1.85.
Close-range attack with base power of 0.465xa > 2.05. Press square or R2 to do finisher with base power of 1.85.
40 24 52 Close-range attack with base power of 0.465xa > 2.255. Press square or R2 to do finisher with base power of 2.035.
Close-range attack with base power of 0.465xa > 2.255. Press square or R2 to do finisher with base power of 2.035.
70 47 93 27 Close-range attack with base power of 0.465xa > 2.4805. Press square or R2 to do finisher with base power of 2.2385.
Close-range attack with base power of 0.465xa > 2.4805. Press square or R2 to do finisher with base power of 2.2385.
quadratic-hit.png

Horizontal Square [Assault]

Slash the target four times in a row, then unleash a shockwave that sweeps a large area.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword, Sword and pistol
25 30 4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by one hit with a base power of 2.88 that covers a wide area.
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by one hit with a base power of 2.88 that covers a wide area.
45 27 65 4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by two hits with a base power of 1.6 and 1.75 that covers a wide area.
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by two hits with a base power of 1.6 and 1.75 that covers a wide area.
75 53 118 4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by three hits with a base power of 1.2, 1.275 and 1.325 that covers a wide area.
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by three hits with a base power of 1.2, 1.275 and 1.325 that covers a wide area.
dual-orbital.png

Dual Orbital [Assault]

Launch a spinning charge at the target and perform a sweeping slash.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword and pistol
30 14 35 Base power of 4.1.
Base power of 4.1.
50 74 74 Base power of 4.4. Can be done mid-air.
Base power of 4.4. Can be done mid-air.
80 57 111 Base power of 4.7. Hits twice in mid-air with base power of 2.35 and 4.7.
Base power of 4.7. Hits twice in mid-air with base power of 2.35 and 4.7.
sword-barier.png

Sword Barrier [Assault]

Allows you to use your sword to repel bullets in front of you.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword, Sword and pistol
10 Lasts for 30 seconds.
Lasts for 30 seconds.
30 20 50 Lasts for 45 seconds.
Lasts for 45 seconds.
60 46 104 Lasts for 60 seconds.
Lasts for 60 seconds.
viral-shot.png

Viral shot [Support]

Fire a missile that weakens your opponent's attack and defense values ​​in the area around the field.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
0 Similar to armor break + attack break shot on level 1
Similar to armor break + attack break shot on level 1
30 54 Similar to armor break + attack break shot on level 2
Similar to armor break + attack break shot on level 2
65 103 45 Similar to armor break + attack break shot on level 3
Similar to armor break + attack break shot on level 3
390 193 95 Similar to armor break + attack break shot on level 4
Similar to armor break + attack break shot on level 4
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Hyper Sense [Tank]

For one time only, evade a ranged or melee attack.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable with all weapons
0 Obtained during Story by Kirio
Obtained during Story by Kirio
goodly-flower.png

Gods blossom [Assault]

Similar to sharp nail, but stronger.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword, Sword and pistol
0 From DLC story mode
From DLC story mode
azure-storm.png

Azurestorm [Assault]

Jump up and push down with your sword. Creates a shockwave when landing.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword, Sword and pistol
0 From Storymode
From Storymode
zyclone.png

Cyclone [Assault]

Similar to dual orbital hit.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Sword, Sword and pistol
0 Obtained in story mode
Obtained in story mode
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Skillfrost shot [Engineer]

Fires a bullet that prevents the opponent from using his skills. Bring opponents out of balance when hit.

Cost [SP] Str Vit Int Agi Dex Luk Effect
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
0 Achievable with DLC 4. Enemies can not use skills.
Achievable with DLC 4. Enemies can not use skills.
35 58 Enemies are less likely to attack you. Lasts longer than level 2.
Enemies are less likely to attack you. Lasts longer than level 2.
65 101 44
390 191 94
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