Power Form [Assault]
Temporarily increase your attack power.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 15 |
10 |
|
|
|
|
|
Raises attack power by 10 percent. Lasts for 60 seconds. |
| Raises attack power by 10 percent. Lasts for 60 seconds. |
| 35 |
52 |
|
|
|
|
|
Raises attack power by 15 percent. Lasts for 60 seconds. |
| Raises attack power by 15 percent. Lasts for 60 seconds. |
| 65 |
101 |
|
|
44 |
|
|
Raises attack power by 20 percent. Lasts for 60 seconds. |
| Raises attack power by 20 percent. Lasts for 60 seconds. |
| 390 |
191 |
|
|
94 |
|
|
Stronger then level 3 |
| Stronger then level 3 |
Armor form [Tank]
Temporarily increase your defense.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 10 |
|
5 |
|
|
|
|
Raises defense by 10 percent. Lasts for 60 seconds. |
| Raises defense by 10 percent. Lasts for 60 seconds. |
| 20 |
|
47 |
|
|
|
|
Raises defense by 15 percent. Lasts for 60 seconds. |
| Raises defense by 15 percent. Lasts for 60 seconds. |
| 30 |
43 |
97 |
|
|
|
|
Raises defense by 20 percent. Lasts for 60 seconds. |
| Raises defense by 20 percent. Lasts for 60 seconds. |
| 360 |
93 |
187 |
|
|
|
|
Stronger than level 3 |
| Stronger than level 3 |
Speed Form [Assault]
Temporarily increase your movement speed.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 10 |
|
|
|
3 |
|
|
Raises speed by 10 percent. Lasts for 60 seconds. |
| Raises speed by 10 percent. Lasts for 60 seconds. |
| 30 |
|
|
|
45 |
|
|
Raises speed by 15 percent. Lasts for 60 seconds. |
| Raises speed by 15 percent. Lasts for 60 seconds. |
| 60 |
|
|
|
106 |
|
|
Raises speed by 20 percent. Lasts for 60 seconds. |
| Raises speed by 20 percent. Lasts for 60 seconds. |
| 390 |
|
|
|
206 |
|
|
Raises speed by ~30 percent. Lasts for 60 seconds. |
| Raises speed by ~30 percent. Lasts for 60 seconds. |
Concentration [Sniper]
Temporarily raise Bullet Circle accuracy, helping you hit your target.
Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
Base cooldown: 75 seconds
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
|
| 10 |
|
|
|
|
|
|
Bullet Circle diameter shrinks by 10 percent. Contraction speed increases by 10 percent |
| Bullet Circle diameter shrinks by 10 percent. Contraction speed increases by 10 percent |
| 30 |
32 |
|
|
8 |
15 |
|
Bullet Circle diameter shrinks by 15 percent. Contraction speed increases by 15 percent |
| Bullet Circle diameter shrinks by 15 percent. Contraction speed increases by 15 percent |
| 60 |
82 |
|
|
23 |
41 |
|
Bullet Circle diameter shrinks by 20 percent. Contraction speed increases by 20 percent |
| Bullet Circle diameter shrinks by 20 percent. Contraction speed increases by 20 percent |
| 360 |
162 |
|
|
63 |
91 |
|
More effective than level 3 |
| More effective than level 3 |
Attention Seeker [Tank]
For 60 seconds, enemies are more likely to target you.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 10 |
|
|
|
|
|
|
While attacking, increase hate acquired from enemy by 15 percent |
| While attacking, increase hate acquired from enemy by 15 percent |
| 30 |
|
43 |
|
|
|
|
While attacking, increase hate acquired from enemy by 20 percent |
| While attacking, increase hate acquired from enemy by 20 percent |
| 60 |
41 |
94 |
|
|
|
|
While attacking, increase hate acquired from enemy by 25 percent |
| While attacking, increase hate acquired from enemy by 25 percent |
Hawk Eye [Engineer]
Temporarily boost your detection, revealing hidden and camouflaged enemies.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 10 |
|
|
2 |
|
4 |
|
Your detection range increases by 50 percent. Lasts for 60 seconds. |
| Your detection range increases by 50 percent. Lasts for 60 seconds. |
| 30 |
|
|
17 |
|
42 |
|
Your detection range increases by 100 percent. Lasts for 60 seconds. |
| Your detection range increases by 100 percent. Lasts for 60 seconds. |
| 60 |
|
|
43 |
|
97 |
|
Your detection range increases by 150 percent. Lasts for 60 seconds. |
| Your detection range increases by 150 percent. Lasts for 60 seconds. |
Conceal [Assault]
Enemies temporarily find it difficult to detect and target you.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 15 |
|
|
10 |
4 |
|
|
Enemy detection range reduced by 25 percent and hate acquired from enemies is reduced by 15 percent. Lasts for 60 seconds. |
| Enemy detection range reduced by 25 percent and hate acquired from enemies is reduced by 15 percent. Lasts for 60 seconds. |
| 35 |
|
|
48 |
19 |
|
|
Enemy detection range reduced by 50 percent and hate acquired from enemies is reduced by 20 percent. Lasts for 60 seconds. |
| Enemy detection range reduced by 50 percent and hate acquired from enemies is reduced by 20 percent. Lasts for 60 seconds. |
| 65 |
|
|
103 |
45 |
|
|
Enemy detection range reduced by 75 percent and hate acquired from enemies is reduced by 25 percent. Lasts for 60 seconds. |
| Enemy detection range reduced by 75 percent and hate acquired from enemies is reduced by 25 percent. Lasts for 60 seconds. |
| 390 |
|
|
193 |
95 |
|
|
Enemy detection range reduced by ~95 percent and hate acquired from enemies is reduced by ~30 percent. Lasts for 60 seconds. |
| Enemy detection range reduced by ~95 percent and hate acquired from enemies is reduced by ~30 percent. Lasts for 60 seconds. |
Enhance Gadget [Engineer]
Temporarily boost a gadget's effectiveness. Does not affect some gadgets.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
| 15 |
|
|
|
|
9 |
|
Gadget-Effekte werden 60 Sekunden lang um 10 Prozent verbessert. |
| Gadget-Effekte werden 60 Sekunden lang um 10 Prozent verbessert. |
| 35 |
|
|
|
|
52 |
|
Gadget-Effekte werden 60 Sekunden lang um 20 Prozent verbessert. |
| Gadget-Effekte werden 60 Sekunden lang um 20 Prozent verbessert. |
| 65 |
|
|
|
|
112 |
|
Gadget-Effekte werden 60 Sekunden lang um 30 Prozent verbessert. |
| Gadget-Effekte werden 60 Sekunden lang um 30 Prozent verbessert. |
Trigger Happy [Assault]
Temporarily reduce reload time.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
| 20 |
|
9 |
|
24 |
|
|
Reload speed is reduced by 25 percent for 60 seconds. |
| Reload speed is reduced by 25 percent for 60 seconds. |
| 40 |
|
26 |
|
63 |
|
|
Reload speed is reduced by 37.5 percent for 60 seconds. |
| Reload speed is reduced by 37.5 percent for 60 seconds. |
| 70 |
30 |
52 |
|
102 |
|
|
Reload speed is reduced by 50 percent for 60 seconds. |
| Reload speed is reduced by 50 percent for 60 seconds. |
Bullet Line Eraser [Sniper]
Temporarily causes a short delay in the time it takes for your Bullet Line to be displayed and makes it harder for enemies to target you.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sniper rifle, Machine gun, Gatling gun
|
| 20 |
20 |
|
|
|
8 |
|
Reduces the time when your bullet line is initially shown by 25 percent. Hate received from enemies is reduced by 15 seconds. Lasts for 60 seconds. |
| Reduces the time when your bullet line is initially shown by 25 percent. Hate received from enemies is reduced by 15 seconds. Lasts for 60 seconds. |
| 40 |
51 |
|
7 |
13 |
24 |
|
Reduces the time when your bullet line is initially shown by 50 percent. Hate received from enemies is reduced by 20 seconds. Lasts for 60 seconds. |
| Reduces the time when your bullet line is initially shown by 50 percent. Hate received from enemies is reduced by 20 seconds. Lasts for 60 seconds. |
| 70 |
99 |
|
16 |
29 |
50 |
|
Reduces the time when your bullet line is initially shown by 100 percent. Hate received from enemies is reduced by 25 seconds. Lasts for 60 seconds. |
| Reduces the time when your bullet line is initially shown by 100 percent. Hate received from enemies is reduced by 25 seconds. Lasts for 60 seconds. |
Phantomgeschoss [Sniper]
Inflict suppression status on opponents marked by Bullet Line for 20 seconds.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sniper rifle, Gatling gun
|
|
|
|
|
|
|
|
Inflict low suppression status for 20 seconds. |
| Inflict low suppression status for 20 seconds. |
| 45 |
65 |
|
|
|
27 |
|
Inflict mediumsuppression status for 20 seconds. |
| Inflict mediumsuppression status for 20 seconds. |
| 75 |
118 |
|
|
|
53 |
|
Inflict high suppression status for 20 seconds. |
| Inflict high suppression status for 20 seconds. |
| 450 |
208 |
|
|
|
103 |
|
Inflict very high suppression status for 20 seconds. |
| Inflict very high suppression status for 20 seconds. |
Human Fortress [Tank]
For a short time, you will not flinch when taking damage.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 25 |
|
30 |
|
|
|
|
Prevent flinching for 30 seconds when taking damage. |
| Prevent flinching for 30 seconds when taking damage. |
| 45 |
|
52 |
|
|
|
|
Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 7.5 percent. |
| Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 7.5 percent. |
| 75 |
53 |
118 |
|
|
|
|
Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 15 percent. |
| Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 15 percent. |
| 360 |
103 |
208 |
|
|
|
|
Stronger than level 3. |
| Stronger than level 3. |
HP Recovery Shot [Support]
Fire a bullet that restores an ally's HP over a set period of time.
Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
Base cooldown: 30 seconds
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Gatling gun, Machine gun, Sub machine gun, Pistol, Launcher, Sniper rifle, Pump gun, Sword and pistol
|
| 10 |
|
2 |
6 |
|
|
|
For 120 seconds, restore 90 percent of an ally’s HP. |
| For 120 seconds, restore 90 percent of an ally’s HP. |
| 30 |
|
17 |
38 |
|
|
9 |
For 120 seconds, restore 135percent of an ally’s HP. |
| For 120 seconds, restore 135percent of an ally’s HP. |
| 60 |
|
44 |
87 |
|
|
24 |
For 120 seconds, restore 180 percent of an ally’s HP. |
| For 120 seconds, restore 180 percent of an ally’s HP. |
|
|
94 |
167 |
|
|
64 |
More effective than level 3 |
| More effective than level 3 |
Healing Bullet [Support]
Fire a bullet that restores an ally's HP.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
| 0 |
|
|
|
|
|
|
Heal an ally for 600 HP. |
| Heal an ally for 600 HP. |
| 30 |
|
15 |
32 |
|
|
8 |
Heal an ally for 900 HP. |
| Heal an ally for 900 HP. |
| 60 |
|
23 |
82 |
|
|
14 |
Heal an ally for 1200 HP. |
| Heal an ally for 1200 HP. |
| 360 |
|
73 |
162 |
|
|
54 |
Heal an ally for 2400 HP. |
| Heal an ally for 2400 HP. |
Curing Field Shot [Support]
Fire a bullet that creates a cleansing field where it lands that cures allies' status ailments.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 15 |
|
5 |
13 |
|
|
3 |
Fire a bullet that creates a cleansing field |
| Fire a bullet that creates a cleansing field |
Healing Field Shot [Support]
Fire a bullet that creates a curative field where it lands that restores allies' HP.
Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
Base cooldown: 24 seconds
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
|
| 20 |
|
9 |
24 |
|
|
|
Restore 700 HP to allies who enter health bubble. |
| Restore 700 HP to allies who enter health bubble. |
| 40 |
|
26 |
55 |
|
|
14 |
Restore 1050 HP to allies who enter health bubble. |
| Restore 1050 HP to allies who enter health bubble. |
| 70 |
|
26 |
55 |
|
|
14 |
Restore 1400 HP to allies who enter health bubble. |
| Restore 1400 HP to allies who enter health bubble. |
|
|
102 |
182 |
|
|
70 |
Restore 2000 HP to allies who enter health bubble. |
| Restore 2000 HP to allies who enter health bubble. |
AED Shot [Support]
Fire a bullet that revives a fallen ally.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 50 |
|
31 |
65 |
|
|
17 |
Revive ally with 50 percent health. |
| Revive ally with 50 percent health. |
Power Form Shot [Assault]
Temporarily allows you to fire a bullet that boosts an ally's attack power.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 15 |
|
|
9 |
|
|
|
Increase an ally’s attack by 10 percent for 180 seconds. |
| Increase an ally’s attack by 10 percent for 180 seconds. |
| 35 |
|
|
52 |
|
|
|
Increase an ally’s attack by 15 percent for 180 seconds. |
| Increase an ally’s attack by 15 percent for 180 seconds. |
| 65 |
|
|
112 |
|
|
|
Increase an ally’s attack by 20 percent for 180 seconds. |
| Increase an ally’s attack by 20 percent for 180 seconds. |
|
|
|
|
|
|
|
Increase an ally’s attack by ~30 percent for 180 seconds. |
| Increase an ally’s attack by ~30 percent for 180 seconds. |
Armor Form Shot [Support]
Temporarily allows you to fire a bullet that boosts an ally's defense.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 15 |
|
|
9 |
|
|
|
Increase an ally’s defense by 10 percent for 180 seconds. |
| Increase an ally’s defense by 10 percent for 180 seconds. |
| 35 |
|
|
52 |
|
|
|
Increase an ally’s defense by 15 percent for 180 seconds. |
| Increase an ally’s defense by 15 percent for 180 seconds. |
| 65 |
|
|
112 |
|
|
|
Increase an ally’s defense by 20 percent for 180 seconds. |
| Increase an ally’s defense by 20 percent for 180 seconds. |
| 0 |
|
|
0 |
|
|
|
Increase an ally’s defense by ~30 percent for 180 seconds. |
| Increase an ally’s defense by ~30 percent for 180 seconds. |
Power Field Shot [Support]
Fire a bullet that creates a booster field where it lands that raises allies' attack power for a time.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 20 |
|
|
19 |
|
|
|
Creates a field that increases an ally’s attack by 10 percent for 180 seconds. |
| Creates a field that increases an ally’s attack by 10 percent for 180 seconds. |
| 40 |
|
|
62 |
|
|
|
Creates a field that increases an ally’s attack by 15 percent for 180 seconds. |
| Creates a field that increases an ally’s attack by 15 percent for 180 seconds. |
| 70 |
|
|
121 |
|
|
|
Creates a field that increases an ally’s attack by 20 percent for 180 seconds. |
| Creates a field that increases an ally’s attack by 20 percent for 180 seconds. |
| 420 |
|
|
221 |
|
|
|
Creates a field that increases an ally’s attack by ~30 percent for 180 seconds. |
| Creates a field that increases an ally’s attack by ~30 percent for 180 seconds. |
Guard Field Shot [Support]
Fire a bullet that creates a booster field where it lands that raises allies' defense for a time.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 25 |
|
|
30 |
|
|
|
Creates a field that increases an ally’s defense by 10 percent for 180 seconds. |
| Creates a field that increases an ally’s defense by 10 percent for 180 seconds. |
| 45 |
|
|
73 |
|
|
|
Creates a field that increases an ally’s defense by 15 percent for 180 seconds. |
| Creates a field that increases an ally’s defense by 15 percent for 180 seconds. |
| 75 |
|
|
131 |
|
|
|
Creates a field that increases an ally’s defense by 20 percent for 180 seconds. |
| Creates a field that increases an ally’s defense by 20 percent for 180 seconds. |
| 450 |
|
|
231 |
|
|
|
Creates a field that increases an ally’s defense by ~30 percent for 180 seconds. |
| Creates a field that increases an ally’s defense by ~30 percent for 180 seconds. |
Critical Form Shot [Support]
Temporarily allows you to fire a bullet that raises an ally's critical rate.
Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
Base cooldown: 30 seconds
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
|
| 25 |
|
12 |
30 |
|
|
|
Increases an ally’s critical attack rate by 10 percent for 180 seconds. |
| Increases an ally’s critical attack rate by 10 percent for 180 seconds. |
| 45 |
|
29 |
60 |
|
|
16 |
Increases an ally’s critical attack rate by 20 percent for 180 seconds. |
| Increases an ally’s critical attack rate by 20 percent for 180 seconds. |
| 75 |
|
55 |
107 |
|
|
31 |
Increases an ally’s critical attack rate by 30 percent for 180 seconds. |
| Increases an ally’s critical attack rate by 30 percent for 180 seconds. |
| 420 |
|
105 |
187 |
|
|
71 |
More effective than level 3. |
| More effective than level 3. |
Nanotech Boost Shot [Support]
Fire a bullet at an ally that temporarily boosts their stats.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 30 |
|
|
40 |
|
|
|
Increases all of an ally’s stats by 10 percent for 120 seconds. |
| Increases all of an ally’s stats by 10 percent for 120 seconds. |
| 50 |
|
|
82 |
|
|
|
Increases all of an ally’s stats by 20 percent for 120 seconds. |
| Increases all of an ally’s stats by 20 percent for 120 seconds. |
| 80 |
|
|
140 |
|
|
|
Increases all of an ally’s stats by 30 percent for 120 seconds. |
| Increases all of an ally’s stats by 30 percent for 120 seconds. |
| 420 |
|
|
240 |
|
|
|
Increases all of an ally’s stats by 40 percent for 120 seconds. |
| Increases all of an ally’s stats by 40 percent for 120 seconds. |
Power Break Shot [Engineer]
Temporarily allows you to fire a bullet that lowers an enemy's attack power.
Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
Base cooldown: 15 seconds
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 15 |
|
|
11 |
|
|
|
Reduce an enemy’s attack power by 10 percent for 30 seconds. |
| Reduce an enemy’s attack power by 10 percent for 30 seconds. |
| 35 |
|
|
54 |
|
|
|
Reduce an enemy’s attack power by 15 percent for 30 seconds. |
| Reduce an enemy’s attack power by 15 percent for 30 seconds. |
| 65 |
|
|
193 |
|
45 |
|
Reduce an enemy’s attack power by 20 percent for 30 seconds. |
| Reduce an enemy’s attack power by 20 percent for 30 seconds. |
Armor Break Shot [Engineer]
Temporarily allows you to fire a bullet that lowers an enemy's defense.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 15 |
|
|
11 |
|
|
|
Reduce an enemy’s defense by 10 percent for 30 seconds. |
| Reduce an enemy’s defense by 10 percent for 30 seconds. |
| 35 |
|
|
54 |
|
|
|
Reduce an enemy’s defense by 15 percent for 30 seconds. |
| Reduce an enemy’s defense by 15 percent for 30 seconds. |
| 65 |
|
|
103 |
|
45 |
|
Reduce an enemy’s defense by 20 percent for 30 seconds. |
| Reduce an enemy’s defense by 20 percent for 30 seconds. |
| 390 |
|
|
193 |
|
95 |
|
Reduce an enemy’s defense by 30 percent for 30 seconds. |
| Reduce an enemy’s defense by 30 percent for 30 seconds. |
Toxic Gas Blast [Engineer]
Fire a bullet that creates a toxic field where it lands that inflicts enemies with poison build-up.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
|
| 20 |
|
|
19 |
|
|
|
|
|
| 40 |
|
|
55 |
|
22 |
|
|
|
| 70 |
|
|
109 |
|
49 |
|
|
|
| 420 |
|
|
199 |
|
109 |
|
|
|
Blazing Blast [Engineer]
Fire a bullet that creates an inferno where it lands that inflicts blaze build-up.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
|
| 20 |
|
|
|
|
19 |
|
Inflicts blaze damage for 6 seconds. Also inflicts optical damage of 0.5 to 0.25 base power |
| Inflicts blaze damage for 6 seconds. Also inflicts optical damage of 0.5 to 0.25 base power |
| 40 |
|
|
22 |
|
40 |
|
Inflicts blaze damage for 9 seconds. Also inflicts optical damage of 0.55 to 0.275 base power. |
| Inflicts blaze damage for 9 seconds. Also inflicts optical damage of 0.55 to 0.275 base power. |
| 70 |
|
|
49 |
|
70 |
|
Inflicts blaze damage for 12 seconds. Also inflicts optical damage of 0.6 to 0.3 base power. |
| Inflicts blaze damage for 12 seconds. Also inflicts optical damage of 0.6 to 0.3 base power. |
| 420 |
|
|
99 |
|
199 |
|
|
|
Electrodynamic Stunner [Engineer]
Fire a bullet that creates a debilitating field where it lands that inflicts enemies with stun build-up.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Sword and pistol
|
| 25 |
|
|
30 |
|
|
|
Inflicts small stun buildup within an area. Also inflicts optical and blast damage with 0.7 base power. |
| Inflicts small stun buildup within an area. Also inflicts optical and blast damage with 0.7 base power. |
| 45 |
|
|
65 |
|
27 |
|
Inflicts medium stun buildup within an area. Also inflicts optical and blast damage with 1.0 base power. |
| Inflicts medium stun buildup within an area. Also inflicts optical and blast damage with 1.0 base power. |
| 75 |
|
|
118 |
|
53 |
|
Inflicts large stun buildup within an area. Also inflicts optical and blast damage with 1.25 base power. |
| Inflicts large stun buildup within an area. Also inflicts optical and blast damage with 1.25 base power. |
| 450 |
|
|
208 |
|
103 |
|
Stronger than level 3 |
| Stronger than level 3 |
Explosive Shot [Destroyer]
Allows you to fire a bullet that creates an explosion that damages enemies who touch it.
Usable by: Handgun, Shotgun, Sniper Rifle, Gun and Sword.
Base cooldown: 15 seconds
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sword and pistol
|
| 15 |
|
|
|
|
15 |
|
Inflict physical and blast damage with 2.0 base power. |
| Inflict physical and blast damage with 2.0 base power. |
| 35 |
21 |
|
|
|
52 |
|
Inflict physical and blast damage with 2.25 base power. |
| Inflict physical and blast damage with 2.25 base power. |
| 65 |
47 |
|
|
|
106 |
|
Inflict physical and blast damage with 2.5 base power. |
| Inflict physical and blast damage with 2.5 base power. |
| 360 |
97 |
|
|
|
196 |
|
Inflict physical and blast damage with ~2,75 base power. |
| Inflict physical and blast damage with ~2,75 base power. |
Heat Detonator [Destroyer]
Fire a bullet that takes heat from the Gatling gun and uses it to inflict blaze build-up. Cools the Gatling gun upon use.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Gatling gun
|
| 10 |
|
|
|
|
5 |
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 3.75 base power and small blaze build-up. |
| Reduce Gatling Gun’s heat gauge while inflicting optical damage with 3.75 base power and small blaze build-up. |
| 30 |
21 |
|
|
|
52 |
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.125 base power and medium blaze build-up. |
| Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.125 base power and medium blaze build-up. |
| 30 |
47 |
|
|
|
106 |
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.5375 base power and large blaze build-up. |
| Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.5375 base power and large blaze build-up. |
| 360 |
93 |
|
|
|
165 |
64 |
Reduce Gatling Gun’s heat gauge while inflicting optical damage with ~5 base power and large blaze build-up. |
| Reduce Gatling Gun’s heat gauge while inflicting optical damage with ~5 base power and large blaze build-up. |
Plasma Blast [Destroyer]
Fires a bullet that creates an explosive plasma field where it lands.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Launcher
|
| 25 |
|
|
|
|
30 |
|
Inflict optical and blast damage with 2.00 base power and trigger an explosion in a set area. |
| Inflict optical and blast damage with 2.00 base power and trigger an explosion in a set area. |
| 45 |
27 |
|
|
|
65 |
|
Inflict optical and blast damage with 2.25 base power and trigger an explosion in a set area. |
| Inflict optical and blast damage with 2.25 base power and trigger an explosion in a set area. |
| 75 |
53 |
|
|
|
118 |
|
Inflict optical and blast damage with 2.5 base power and trigger an explosion in a set area. |
| Inflict optical and blast damage with 2.5 base power and trigger an explosion in a set area. |
| 450 |
103 |
|
|
|
208 |
|
Inflict optical and blast damage with about 2.75 base power and trigger an explosion in a set area. |
| Inflict optical and blast damage with about 2.75 base power and trigger an explosion in a set area. |
Nemesis Burst [Destroyer]
Fire an explosive round that does more damage the lower your remaining HP is.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Launcher
|
| 25 |
|
|
|
|
36 |
|
Inflict damage on foes with a base power of 1.25 while factoring in your remaining HP. |
| Inflict damage on foes with a base power of 1.25 while factoring in your remaining HP. |
| 45 |
30 |
|
|
|
70 |
|
Inflict damage on foes with a base power of 1.375 while factoring in your remaining HP. |
| Inflict damage on foes with a base power of 1.375 while factoring in your remaining HP. |
| 75 |
56 |
|
|
|
108 |
32 |
Inflict damage on foes with a base power of 1.5 while factoring in your remaining HP. |
| Inflict damage on foes with a base power of 1.5 while factoring in your remaining HP. |
Tranquilizer Shot [Engineer]
Fire a bullet at an enemy that makes it less likely to target you.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
| 15 |
|
|
15 |
|
|
|
Reduce acquired hate by 750 when hitting an enemy. |
| Reduce acquired hate by 750 when hitting an enemy. |
| 35 |
|
|
58 |
|
|
|
Reduce acquired hate by 1125 when hitting an enemy. |
| Reduce acquired hate by 1125 when hitting an enemy. |
| 65 |
|
|
106 |
|
|
|
Reduce acquired hate by 1150 when hitting an enemy. |
| Reduce acquired hate by 1150 when hitting an enemy. |
Eagle-Eye Beacon [Sniper]
Fire a bullet that temporarily adds the part it hits as a lock-on target to the Circle Frame.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sniper rifle
|
| 15 |
9 |
|
|
|
|
|
Place a lock-on target circle on an enemy for 15 seconds. |
| Place a lock-on target circle on an enemy for 15 seconds. |
| 35 |
40 |
|
|
10 |
18 |
|
Place a lock-on target circle on an enemy for 22.5 seconds. |
| Place a lock-on target circle on an enemy for 22.5 seconds. |
| 65 |
89 |
|
|
25 |
44 |
|
Place a lock-on target circle on an enemy for 30 seconds. |
| Place a lock-on target circle on an enemy for 30 seconds. |
Graviton Shot [Destroyer]
Fires a bullet that creates an attraction field where it lands, drawing enemies to it.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Gatling gun, Launcher
|
| 30 |
|
|
|
|
40 |
|
Attraction field has a base power of 0.1 explosive damage, covers 7.5 meters and lasts 7.5 seconds. |
| Attraction field has a base power of 0.1 explosive damage, covers 7.5 meters and lasts 7.5 seconds. |
| 50 |
31 |
|
|
|
74 |
|
Attraction field has a base power of 0.125 explosive damage, covers 10 meters and lasts 10 seconds. |
| Attraction field has a base power of 0.125 explosive damage, covers 10 meters and lasts 10 seconds. |
| 80 |
57 |
|
|
|
126 |
|
Attraction field has a base power of 0.15 explosive damage, covers 12 meters and lasts 12.5 seconds. |
| Attraction field has a base power of 0.15 explosive damage, covers 12 meters and lasts 12.5 seconds. |
| 380 |
107 |
|
|
|
216 |
|
Attraction field has a base power of 0.2 explosive damage, covers 15 meters and lasts 15 seconds. |
| Attraction field has a base power of 0.2 explosive damage, covers 15 meters and lasts 15 seconds. |
Dash Attack [Destroyer]
Unleash a body blow in front of you. Deals more damage at closer range.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher
|
|
|
|
|
|
|
|
Inflict close-range physical damage of 500, 300 or 100 depending on distance from foe. |
| Inflict close-range physical damage of 500, 300 or 100 depending on distance from foe. |
| 30 |
38 |
|
|
|
15 |
|
Inflict close-range physical damage of 550, 330 or 110 depending on distance from foe. |
| Inflict close-range physical damage of 550, 330 or 110 depending on distance from foe. |
| 60 |
82 |
|
|
|
41 |
|
Inflict close-range physical damage of 600, 360 or 120 depending on distance from foe. |
| Inflict close-range physical damage of 600, 360 or 120 depending on distance from foe. |
| 360 |
162 |
|
|
|
91 |
63 |
Stronger than level 3. |
| Stronger than level 3. |
Quick Shot [Assault]
Fire a volley of bullets at a nearby enemy.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol
|
| 15 |
|
|
|
9 |
|
|
Fire a regular volley of bullets at an enemy. |
| Fire a regular volley of bullets at an enemy. |
| 35 |
|
|
|
46 |
19 |
|
Fire a large volley of bullets at an enemy. |
| Fire a large volley of bullets at an enemy. |
| 65 |
|
|
|
101 |
44 |
|
Fire a significantly large volley of bullets at an enemy. |
| Fire a significantly large volley of bullets at an enemy. |
| 390 |
|
|
|
191 |
94 |
|
|
|
Acrobatic Fire [Tank]
Fire while dodging left and right.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Sub machine gun
|
| 15 |
|
3 |
|
8 |
|
|
Fire one volley at enemies while dodging left and right. |
| Fire one volley at enemies while dodging left and right. |
| 35 |
|
18 |
|
46 |
|
|
Fire two volleys at enemies while dodging left and right. |
| Fire two volleys at enemies while dodging left and right. |
| 65 |
|
44 |
|
101 |
|
|
Fire three volleys at enemies while dodging left and right. |
| Fire three volleys at enemies while dodging left and right. |
Sliding Shot [Assault]
Shoot while sliding forward.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sub machine gun, Machine gun
|
| 15 |
|
|
|
11 |
|
|
Inflict close-range physical damage in front of you with a base power of 350. |
| Inflict close-range physical damage in front of you with a base power of 350. |
| 35 |
|
|
|
19 |
48 |
|
Inflict close-range physical damage in front of you with a base power of 385. |
| Inflict close-range physical damage in front of you with a base power of 385. |
| 65 |
|
|
|
45 |
103 |
|
Inflict close-range physical damage in front of you with a base power of 420 and long slide range. |
| Inflict close-range physical damage in front of you with a base power of 420 and long slide range. |
Scatter Wheel [Assault]
Fire a shot while jumping.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sub machine gun, Machine gun
|
| 15 |
|
|
|
17 |
|
|
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. |
| Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. |
| 35 |
|
|
|
53 |
|
22 |
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do two levels of airborne jump. |
| Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do two levels of airborne jump. |
| 65 |
|
|
|
108 |
|
48 |
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do three levels of airborne jump. |
| Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do three levels of airborne jump. |
Gunstinger [Assault]
Charge towards the target at high speed and unleash a shot if you connect.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pump gun, Machine gun
|
| 25 |
|
|
|
30 |
|
|
Finisher does base physical close-range damage of 200, 350. |
| Finisher does base physical close-range damage of 200, 350. |
| 45 |
27 |
|
|
65 |
|
|
Finisher does base physical close-range damage of 250-400. |
| Finisher does base physical close-range damage of 250-400. |
| 75 |
53 |
|
|
118 |
|
|
Finisher does base physical close-range damage of 300-450. |
| Finisher does base physical close-range damage of 300-450. |
Sentry Style [Sniper]
Crouch to raise attack power, strength, defense, and reload speed. The effect persists while crouching.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Sword and pistol
|
| 10 |
5 |
|
|
|
|
|
Attack up 20 percent, defense up 20 percent, reload speed up 25 percent and recovery up 25 percent while crouched. |
| Attack up 20 percent, defense up 20 percent, reload speed up 25 percent and recovery up 25 percent while crouched. |
Tactical Roll [Assault]
Reload your bullets while dodging with a forward roll.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Sniper rifle, Sub machine gun, Machine gun, Launcher, Sword and pistol
|
| 0 |
|
|
|
|
|
|
Reload |
| Reload |
| 30 |
|
15 |
|
38 |
|
|
Also attracts enemy attention. |
| Also attracts enemy attention. |
| 60 |
14 |
23 |
|
82 |
|
|
Attracts even more enemy attention. |
| Attracts even more enemy attention. |
| 360 |
54 |
73 |
|
162 |
|
|
Attracts even more enemy attention. |
| Attracts even more enemy attention. |
Taunting Yell [Tank]
Provoke the enemy into focusing on you.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 15 |
|
9 |
|
|
|
|
Raise acquired enemy hate by 500 within a 20-meter radius. |
| Raise acquired enemy hate by 500 within a 20-meter radius. |
| 35 |
|
52 |
|
|
|
|
Raise acquired enemy hate by 625 within a 20-meter radius. |
| Raise acquired enemy hate by 625 within a 20-meter radius. |
| 65 |
44 |
101 |
|
|
|
|
Raise acquired enemy hate by 750 within a 20-meter radius. |
| Raise acquired enemy hate by 750 within a 20-meter radius. |
Shield Matrix [Tank]
Become unable to move and impervious to damage. Hold the button to extend the duration.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 20 |
|
19 |
|
|
|
|
Nothing special |
| Nothing special |
| 40 |
|
62 |
|
|
|
|
Also recovers HP when extending duration by holding button. |
| Also recovers HP when extending duration by holding button. |
| 65 |
49 |
106 |
|
|
|
|
Also recovers HP and triggers large explosion after extending duration. |
| Also recovers HP and triggers large explosion after extending duration. |
| 420 |
99 |
199 |
|
|
|
|
Restores all HP and causes a huge explosion after a long duration. |
|
Restores all HP and causes a huge explosion after a long duration. |
Omnia Vanitas [Assault]
Perform a high-speed step. Can be performed twice in succession.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 20 |
|
|
|
19 |
|
|
Can do two consecutive steps. |
| Can do two consecutive steps. |
| 40 |
|
|
|
62 |
|
|
Can do three consecutive steps. |
| Can do three consecutive steps. |
| 70 |
|
|
|
121 |
|
|
Can do two consecutive steps. You also become difficult to target afterward. |
| Can do two consecutive steps. You also become difficult to target afterward. |
Replenish Gadget [Engineer]
Replenish a small amount of your gadget's recharge time.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
| 30 |
|
|
40 |
|
|
|
Gadget recharge time reduced by 50 percent. |
| Gadget recharge time reduced by 50 percent. |
| 50 |
|
|
31 |
74 |
|
|
Gadget recharge time reduced by 75 percent. |
| Gadget recharge time reduced by 75 percent. |
| 80 |
|
|
57 |
126 |
|
|
Gadget recharge time reduced by 100 percent. |
| Gadget recharge time reduced by 100 percent. |
Sharp Nail [Assault]
Slash in front of you three times in a row.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword, Sword and pistol
|
| 10 |
|
|
|
|
|
|
Close-range base power of ~1.7 |
| Close-range base power of ~1.7 |
| 30 |
43 |
|
|
|
|
|
Close-range base power of ~1.85. Can be done mid-air. |
| Close-range base power of ~1.85. Can be done mid-air. |
| 60 |
94 |
|
|
41 |
|
|
Close-range base power of ~1.9. Can be done mid-air. |
| Close-range base power of ~1.9. Can be done mid-air. |
Vorpal Strike [Assault]
Charge a target at high speed and thrust your sword forward.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword, Sword and pistol
|
| 15 |
|
|
|
15 |
|
|
Close-range base power of 2.4 (4.8 with long button press). |
| Close-range base power of 2.4 (4.8 with long button press). |
| 35 |
21 |
|
|
52 |
|
|
Close-range base power of 2.6 (5.2 with long button press). |
| Close-range base power of 2.6 (5.2 with long button press). |
| 65 |
47 |
|
|
93 |
27 |
|
Close-range base power of 2.8 (double attack of 5.6 and 8.4 with long button press). Can be done in mid-air. |
| Close-range base power of 2.8 (double attack of 5.6 and 8.4 with long button press). Can be done in mid-air. |
Star Splash [Assault]
Charge at an enemy and unleash a flurry of sword thrusts.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword, Sword and pistol
|
| 20 |
|
|
|
23 |
|
|
Close-range attack with base power of 0.465xa > 2.05. Press square or R2 to do finisher with base power of 1.85. |
| Close-range attack with base power of 0.465xa > 2.05. Press square or R2 to do finisher with base power of 1.85. |
| 40 |
24 |
|
|
52 |
|
|
Close-range attack with base power of 0.465xa > 2.255. Press square or R2 to do finisher with base power of 2.035. |
| Close-range attack with base power of 0.465xa > 2.255. Press square or R2 to do finisher with base power of 2.035. |
| 70 |
47 |
|
|
93 |
27 |
|
Close-range attack with base power of 0.465xa > 2.4805. Press square or R2 to do finisher with base power of 2.2385. |
| Close-range attack with base power of 0.465xa > 2.4805. Press square or R2 to do finisher with base power of 2.2385. |
Horizontal Square [Assault]
Slash the target four times in a row, then unleash a shockwave that sweeps a large area.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword, Sword and pistol
|
| 25 |
|
|
|
30 |
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by one hit with a base power of 2.88 that covers a wide area. |
| 4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by one hit with a base power of 2.88 that covers a wide area. |
| 45 |
27 |
|
|
65 |
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by two hits with a base power of 1.6 and 1.75 that covers a wide area. |
| 4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by two hits with a base power of 1.6 and 1.75 that covers a wide area. |
| 75 |
53 |
|
|
118 |
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by three hits with a base power of 1.2, 1.275 and 1.325 that covers a wide area. |
| 4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by three hits with a base power of 1.2, 1.275 and 1.325 that covers a wide area. |
Dual Orbital [Assault]
Launch a spinning charge at the target and perform a sweeping slash.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword and pistol
|
| 30 |
14 |
|
|
35 |
|
|
Base power of 4.1. |
| Base power of 4.1. |
| 50 |
74 |
|
|
74 |
|
|
Base power of 4.4. Can be done mid-air. |
| Base power of 4.4. Can be done mid-air. |
| 80 |
57 |
|
|
111 |
|
|
Base power of 4.7. Hits twice in mid-air with base power of 2.35 and 4.7. |
| Base power of 4.7. Hits twice in mid-air with base power of 2.35 and 4.7. |
Sword Barrier [Assault]
Allows you to use your sword to repel bullets in front of you.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword, Sword and pistol
|
| 10 |
|
|
|
|
|
|
Lasts for 30 seconds. |
| Lasts for 30 seconds. |
| 30 |
20 |
|
|
50 |
|
|
Lasts for 45 seconds. |
| Lasts for 45 seconds. |
| 60 |
46 |
|
|
104 |
|
|
Lasts for 60 seconds. |
| Lasts for 60 seconds. |
Viral shot [Support]
Fire a missile that weakens your opponent's attack and defense values in the area around the field.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
| 0 |
|
|
|
|
|
|
Similar to armor break + attack break shot on level 1 |
| Similar to armor break + attack break shot on level 1 |
| 30 |
|
|
54 |
|
|
|
Similar to armor break + attack break shot on level 2 |
| Similar to armor break + attack break shot on level 2 |
| 65 |
|
|
103 |
|
45 |
|
Similar to armor break + attack break shot on level 3 |
| Similar to armor break + attack break shot on level 3 |
| 390 |
|
|
193 |
|
95 |
|
Similar to armor break + attack break shot on level 4 |
| Similar to armor break + attack break shot on level 4 |
Hyper Sense [Tank]
For one time only, evade a ranged or melee attack.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable with all weapons
|
| 0 |
|
|
|
|
|
|
Obtained during Story by Kirio |
| Obtained during Story by Kirio |
Gods blossom [Assault]
Similar to sharp nail, but stronger.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword, Sword and pistol
|
| 0 |
|
|
|
|
|
|
From DLC story mode |
| From DLC story mode |
Azurestorm [Assault]
Jump up and push down with your sword. Creates a shockwave when landing.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword, Sword and pistol
|
| 0 |
|
|
|
|
|
|
From Storymode |
| From Storymode |
Cyclone [Assault]
Similar to dual orbital hit.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Sword, Sword and pistol
|
| 0 |
|
|
|
|
|
|
Obtained in story mode |
| Obtained in story mode |
Skillfrost shot [Engineer]
Fires a bullet that prevents the opponent from using his skills. Bring opponents out of balance when hit.
| Cost [SP] |
Str |
Vit |
Int |
Agi |
Dex |
Luk |
Effect |
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
| 0 |
|
|
|
|
|
|
Achievable with DLC 4. Enemies can not use skills. |
| Achievable with DLC 4. Enemies can not use skills. |
| 35 |
|
|
58 |
|
|
|
Enemies are less likely to attack you. Lasts longer than level 2. |
| Enemies are less likely to attack you. Lasts longer than level 2. |
| 65 |
|
|
101 |
|
44 |
|
|
|
| 390 |
|
|
191 |
|
94 |
|
|
|