Power Form [Assault]
Temporarily increase your attack power.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
15
|
10
|
|
|
|
|
|
Raises attack power by 10 percent. Lasts for 60 seconds.
|
|
Raises attack power by 10 percent. Lasts for 60 seconds.
|
|
35
|
52
|
|
|
|
|
|
Raises attack power by 15 percent. Lasts for 60 seconds.
|
|
Raises attack power by 15 percent. Lasts for 60 seconds.
|
|
65
|
101
|
|
|
44
|
|
|
Raises attack power by 20 percent. Lasts for 60 seconds.
|
|
Raises attack power by 20 percent. Lasts for 60 seconds.
|
|
390
|
191
|
|
|
94
|
|
|
Stronger then level 3
|
|
Stronger then level 3
|
Armor form [Tank]
Temporarily increase your defense.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
10
|
|
5
|
|
|
|
|
Raises defense by 10 percent. Lasts for 60 seconds.
|
|
Raises defense by 10 percent. Lasts for 60 seconds.
|
|
20
|
|
47
|
|
|
|
|
Raises defense by 15 percent. Lasts for 60 seconds.
|
|
Raises defense by 15 percent. Lasts for 60 seconds.
|
|
30
|
43
|
97
|
|
|
|
|
Raises defense by 20 percent. Lasts for 60 seconds.
|
|
Raises defense by 20 percent. Lasts for 60 seconds.
|
|
360
|
93
|
187
|
|
|
|
|
Stronger than level 3
|
|
Stronger than level 3
|
Speed Form [Assault]
Temporarily increase your movement speed.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
10
|
|
|
|
3
|
|
|
Raises speed by 10 percent. Lasts for 60 seconds.
|
|
Raises speed by 10 percent. Lasts for 60 seconds.
|
|
30
|
|
|
|
45
|
|
|
Raises speed by 15 percent. Lasts for 60 seconds.
|
|
Raises speed by 15 percent. Lasts for 60 seconds.
|
|
60
|
|
|
|
106
|
|
|
Raises speed by 20 percent. Lasts for 60 seconds.
|
|
Raises speed by 20 percent. Lasts for 60 seconds.
|
|
390
|
|
|
|
206
|
|
|
Raises speed by ~30 percent. Lasts for 60 seconds.
|
|
Raises speed by ~30 percent. Lasts for 60 seconds.
|
Concentration [Sniper]
Temporarily raise Bullet Circle accuracy, helping you hit your target. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword. Base cooldown: 75 seconds
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
|
10
|
|
|
|
|
|
|
Bullet Circle diameter shrinks by 10 percent. Contraction speed increases by 10 percent
|
|
Bullet Circle diameter shrinks by 10 percent. Contraction speed increases by 10 percent
|
|
30
|
32
|
|
|
8
|
15
|
|
Bullet Circle diameter shrinks by 15 percent. Contraction speed increases by 15 percent
|
|
Bullet Circle diameter shrinks by 15 percent. Contraction speed increases by 15 percent
|
|
60
|
82
|
|
|
23
|
41
|
|
Bullet Circle diameter shrinks by 20 percent. Contraction speed increases by 20 percent
|
|
Bullet Circle diameter shrinks by 20 percent. Contraction speed increases by 20 percent
|
|
360
|
162
|
|
|
63
|
91
|
|
More effective than level 3
|
|
More effective than level 3
|
Attention Seeker [Tank]
For 60 seconds, enemies are more likely to target you.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
10
|
|
|
|
|
|
|
While attacking, increase hate acquired from enemy by 15 percent
|
|
While attacking, increase hate acquired from enemy by 15 percent
|
|
30
|
|
43
|
|
|
|
|
While attacking, increase hate acquired from enemy by 20 percent
|
|
While attacking, increase hate acquired from enemy by 20 percent
|
|
60
|
41
|
94
|
|
|
|
|
While attacking, increase hate acquired from enemy by 25 percent
|
|
While attacking, increase hate acquired from enemy by 25 percent
|
Hawk Eye [Engineer]
Temporarily boost your detection, revealing hidden and camouflaged enemies.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
10
|
|
|
2
|
|
4
|
|
Your detection range increases by 50 percent. Lasts for 60 seconds.
|
|
Your detection range increases by 50 percent. Lasts for 60 seconds.
|
|
30
|
|
|
17
|
|
42
|
|
Your detection range increases by 100 percent. Lasts for 60 seconds.
|
|
Your detection range increases by 100 percent. Lasts for 60 seconds.
|
|
60
|
|
|
43
|
|
97
|
|
Your detection range increases by 150 percent. Lasts for 60 seconds.
|
|
Your detection range increases by 150 percent. Lasts for 60 seconds.
|
Conceal [Assault]
Enemies temporarily find it difficult to detect and target you.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
15
|
|
|
10
|
4
|
|
|
Enemy detection range reduced by 25 percent and hate acquired from enemies is reduced by 15 percent. Lasts for 60 seconds.
|
|
Enemy detection range reduced by 25 percent and hate acquired from enemies is reduced by 15 percent. Lasts for 60 seconds.
|
|
35
|
|
|
48
|
19
|
|
|
Enemy detection range reduced by 50 percent and hate acquired from enemies is reduced by 20 percent. Lasts for 60 seconds.
|
|
Enemy detection range reduced by 50 percent and hate acquired from enemies is reduced by 20 percent. Lasts for 60 seconds.
|
|
65
|
|
|
103
|
45
|
|
|
Enemy detection range reduced by 75 percent and hate acquired from enemies is reduced by 25 percent. Lasts for 60 seconds.
|
|
Enemy detection range reduced by 75 percent and hate acquired from enemies is reduced by 25 percent. Lasts for 60 seconds.
|
|
390
|
|
|
193
|
95
|
|
|
Enemy detection range reduced by ~95 percent and hate acquired from enemies is reduced by ~30 percent. Lasts for 60 seconds.
|
|
Enemy detection range reduced by ~95 percent and hate acquired from enemies is reduced by ~30 percent. Lasts for 60 seconds.
|
Enhance Gadget [Engineer]
Temporarily boost a gadget's effectiveness. Does not affect some gadgets.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
|
15
|
|
|
|
|
9
|
|
Gadget-Effekte werden 60 Sekunden lang um 10 Prozent verbessert.
|
|
Gadget-Effekte werden 60 Sekunden lang um 10 Prozent verbessert.
|
|
35
|
|
|
|
|
52
|
|
Gadget-Effekte werden 60 Sekunden lang um 20 Prozent verbessert.
|
|
Gadget-Effekte werden 60 Sekunden lang um 20 Prozent verbessert.
|
|
65
|
|
|
|
|
112
|
|
Gadget-Effekte werden 60 Sekunden lang um 30 Prozent verbessert.
|
|
Gadget-Effekte werden 60 Sekunden lang um 30 Prozent verbessert.
|
Trigger Happy [Assault]
Temporarily reduce reload time.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
|
20
|
|
9
|
|
24
|
|
|
Reload speed is reduced by 25 percent for 60 seconds.
|
|
Reload speed is reduced by 25 percent for 60 seconds.
|
|
40
|
|
26
|
|
63
|
|
|
Reload speed is reduced by 37.5 percent for 60 seconds.
|
|
Reload speed is reduced by 37.5 percent for 60 seconds.
|
|
70
|
30
|
52
|
|
102
|
|
|
Reload speed is reduced by 50 percent for 60 seconds.
|
|
Reload speed is reduced by 50 percent for 60 seconds.
|
Bullet Line Eraser [Sniper]
Temporarily causes a short delay in the time it takes for your Bullet Line to be displayed and makes it harder for enemies to target you.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sniper rifle, Machine gun, Gatling gun
|
|
20
|
20
|
|
|
|
8
|
|
Reduces the time when your bullet line is initially shown by 25 percent. Hate received from enemies is reduced by 15 seconds. Lasts for 60 seconds.
|
|
Reduces the time when your bullet line is initially shown by 25 percent. Hate received from enemies is reduced by 15 seconds. Lasts for 60 seconds.
|
|
40
|
51
|
|
7
|
13
|
24
|
|
Reduces the time when your bullet line is initially shown by 50 percent. Hate received from enemies is reduced by 20 seconds. Lasts for 60 seconds.
|
|
Reduces the time when your bullet line is initially shown by 50 percent. Hate received from enemies is reduced by 20 seconds. Lasts for 60 seconds.
|
|
70
|
99
|
|
16
|
29
|
50
|
|
Reduces the time when your bullet line is initially shown by 100 percent. Hate received from enemies is reduced by 25 seconds. Lasts for 60 seconds.
|
|
Reduces the time when your bullet line is initially shown by 100 percent. Hate received from enemies is reduced by 25 seconds. Lasts for 60 seconds.
|
Phantomgeschoss [Sniper]
Inflict suppression status on opponents marked by Bullet Line for 20 seconds.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sniper rifle, Gatling gun
|
|
|
|
|
|
|
|
Inflict low suppression status for 20 seconds.
|
|
Inflict low suppression status for 20 seconds.
|
|
45
|
65
|
|
|
|
27
|
|
Inflict mediumsuppression status for 20 seconds.
|
|
Inflict mediumsuppression status for 20 seconds.
|
|
75
|
118
|
|
|
|
53
|
|
Inflict high suppression status for 20 seconds.
|
|
Inflict high suppression status for 20 seconds.
|
|
450
|
208
|
|
|
|
103
|
|
Inflict very high suppression status for 20 seconds.
|
|
Inflict very high suppression status for 20 seconds.
|
Human Fortress [Tank]
For a short time, you will not flinch when taking damage.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
25
|
|
30
|
|
|
|
|
Prevent flinching for 30 seconds when taking damage.
|
|
Prevent flinching for 30 seconds when taking damage.
|
|
45
|
|
52
|
|
|
|
|
Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 7.5 percent.
|
|
Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 7.5 percent.
|
|
75
|
53
|
118
|
|
|
|
|
Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 15 percent.
|
|
Prevent flinching for 30 seconds when taking damage. Also reduces damage received by 15 percent.
|
|
360
|
103
|
208
|
|
|
|
|
Stronger than level 3.
|
|
Stronger than level 3.
|
HP Recovery Shot [Support]
Fire a bullet that restores an ally's HP over a set period of time. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword. Base cooldown: 30 seconds
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Gatling gun, Machine gun, Sub machine gun, Pistol, Launcher, Sniper rifle, Pump gun, Sword and pistol
|
|
10
|
|
2
|
6
|
|
|
|
For 120 seconds, restore 90 percent of an ally’s HP.
|
|
For 120 seconds, restore 90 percent of an ally’s HP.
|
|
30
|
|
17
|
38
|
|
|
9
|
For 120 seconds, restore 135percent of an ally’s HP.
|
|
For 120 seconds, restore 135percent of an ally’s HP.
|
|
60
|
|
44
|
87
|
|
|
24
|
For 120 seconds, restore 180 percent of an ally’s HP.
|
|
For 120 seconds, restore 180 percent of an ally’s HP.
|
|
|
94
|
167
|
|
|
64
|
More effective than level 3
|
|
More effective than level 3
|
Healing Bullet [Support]
Fire a bullet that restores an ally's HP.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
|
0
|
|
|
|
|
|
|
Heal an ally for 600 HP.
|
|
Heal an ally for 600 HP.
|
|
30
|
|
15
|
32
|
|
|
8
|
Heal an ally for 900 HP.
|
|
Heal an ally for 900 HP.
|
|
60
|
|
23
|
82
|
|
|
14
|
Heal an ally for 1200 HP.
|
|
Heal an ally for 1200 HP.
|
|
360
|
|
73
|
162
|
|
|
54
|
Heal an ally for 2400 HP.
|
|
Heal an ally for 2400 HP.
|
Curing Field Shot [Support]
Fire a bullet that creates a cleansing field where it lands that cures allies' status ailments.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
15
|
|
5
|
13
|
|
|
3
|
Fire a bullet that creates a cleansing field
|
|
Fire a bullet that creates a cleansing field
|
Healing Field Shot [Support]
Fire a bullet that creates a curative field where it lands that restores allies' HP. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword. Base cooldown: 24 seconds
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
|
20
|
|
9
|
24
|
|
|
|
Restore 700 HP to allies who enter health bubble.
|
|
Restore 700 HP to allies who enter health bubble.
|
|
40
|
|
26
|
55
|
|
|
14
|
Restore 1050 HP to allies who enter health bubble.
|
|
Restore 1050 HP to allies who enter health bubble.
|
|
70
|
|
26
|
55
|
|
|
14
|
Restore 1400 HP to allies who enter health bubble.
|
|
Restore 1400 HP to allies who enter health bubble.
|
|
|
102
|
182
|
|
|
70
|
Restore 2000 HP to allies who enter health bubble.
|
|
Restore 2000 HP to allies who enter health bubble.
|
AED Shot [Support]
Fire a bullet that revives a fallen ally.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
50
|
|
31
|
65
|
|
|
17
|
Revive ally with 50 percent health.
|
|
Revive ally with 50 percent health.
|
Power Form Shot [Assault]
Temporarily allows you to fire a bullet that boosts an ally's attack power.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
15
|
|
|
9
|
|
|
|
Increase an ally’s attack by 10 percent for 180 seconds.
|
|
Increase an ally’s attack by 10 percent for 180 seconds.
|
|
35
|
|
|
52
|
|
|
|
Increase an ally’s attack by 15 percent for 180 seconds.
|
|
Increase an ally’s attack by 15 percent for 180 seconds.
|
|
65
|
|
|
112
|
|
|
|
Increase an ally’s attack by 20 percent for 180 seconds.
|
|
Increase an ally’s attack by 20 percent for 180 seconds.
|
|
|
|
|
|
|
|
Increase an ally’s attack by ~30 percent for 180 seconds.
|
|
Increase an ally’s attack by ~30 percent for 180 seconds.
|
Armor Form Shot [Support]
Temporarily allows you to fire a bullet that boosts an ally's defense.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
15
|
|
|
9
|
|
|
|
Increase an ally’s defense by 10 percent for 180 seconds.
|
|
Increase an ally’s defense by 10 percent for 180 seconds.
|
|
35
|
|
|
52
|
|
|
|
Increase an ally’s defense by 15 percent for 180 seconds.
|
|
Increase an ally’s defense by 15 percent for 180 seconds.
|
|
65
|
|
|
112
|
|
|
|
Increase an ally’s defense by 20 percent for 180 seconds.
|
|
Increase an ally’s defense by 20 percent for 180 seconds.
|
|
0
|
|
|
0
|
|
|
|
Increase an ally’s defense by ~30 percent for 180 seconds.
|
|
Increase an ally’s defense by ~30 percent for 180 seconds.
|
Power Field Shot [Support]
Fire a bullet that creates a booster field where it lands that raises allies' attack power for a time.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
20
|
|
|
19
|
|
|
|
Creates a field that increases an ally’s attack by 10 percent for 180 seconds.
|
|
Creates a field that increases an ally’s attack by 10 percent for 180 seconds.
|
|
40
|
|
|
62
|
|
|
|
Creates a field that increases an ally’s attack by 15 percent for 180 seconds.
|
|
Creates a field that increases an ally’s attack by 15 percent for 180 seconds.
|
|
70
|
|
|
121
|
|
|
|
Creates a field that increases an ally’s attack by 20 percent for 180 seconds.
|
|
Creates a field that increases an ally’s attack by 20 percent for 180 seconds.
|
|
420
|
|
|
221
|
|
|
|
Creates a field that increases an ally’s attack by ~30 percent for 180 seconds.
|
|
Creates a field that increases an ally’s attack by ~30 percent for 180 seconds.
|
Guard Field Shot [Support]
Fire a bullet that creates a booster field where it lands that raises allies' defense for a time.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
25
|
|
|
30
|
|
|
|
Creates a field that increases an ally’s defense by 10 percent for 180 seconds.
|
|
Creates a field that increases an ally’s defense by 10 percent for 180 seconds.
|
|
45
|
|
|
73
|
|
|
|
Creates a field that increases an ally’s defense by 15 percent for 180 seconds.
|
|
Creates a field that increases an ally’s defense by 15 percent for 180 seconds.
|
|
75
|
|
|
131
|
|
|
|
Creates a field that increases an ally’s defense by 20 percent for 180 seconds.
|
|
Creates a field that increases an ally’s defense by 20 percent for 180 seconds.
|
|
450
|
|
|
231
|
|
|
|
Creates a field that increases an ally’s defense by ~30 percent for 180 seconds.
|
|
Creates a field that increases an ally’s defense by ~30 percent for 180 seconds.
|
Critical Form Shot [Support]
Temporarily allows you to fire a bullet that raises an ally's critical rate. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword. Base cooldown: 30 seconds
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
|
|
25
|
|
12
|
30
|
|
|
|
Increases an ally’s critical attack rate by 10 percent for 180 seconds.
|
|
Increases an ally’s critical attack rate by 10 percent for 180 seconds.
|
|
45
|
|
29
|
60
|
|
|
16
|
Increases an ally’s critical attack rate by 20 percent for 180 seconds.
|
|
Increases an ally’s critical attack rate by 20 percent for 180 seconds.
|
|
75
|
|
55
|
107
|
|
|
31
|
Increases an ally’s critical attack rate by 30 percent for 180 seconds.
|
|
Increases an ally’s critical attack rate by 30 percent for 180 seconds.
|
|
420
|
|
105
|
187
|
|
|
71
|
More effective than level 3.
|
|
More effective than level 3.
|
Nanotech Boost Shot [Support]
Fire a bullet at an ally that temporarily boosts their stats.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
30
|
|
|
40
|
|
|
|
Increases all of an ally’s stats by 10 percent for 120 seconds.
|
|
Increases all of an ally’s stats by 10 percent for 120 seconds.
|
|
50
|
|
|
82
|
|
|
|
Increases all of an ally’s stats by 20 percent for 120 seconds.
|
|
Increases all of an ally’s stats by 20 percent for 120 seconds.
|
|
80
|
|
|
140
|
|
|
|
Increases all of an ally’s stats by 30 percent for 120 seconds.
|
|
Increases all of an ally’s stats by 30 percent for 120 seconds.
|
|
420
|
|
|
240
|
|
|
|
Increases all of an ally’s stats by 40 percent for 120 seconds.
|
|
Increases all of an ally’s stats by 40 percent for 120 seconds.
|
Power Break Shot [Engineer]
Temporarily allows you to fire a bullet that lowers an enemy's attack power. Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword. Base cooldown: 15 seconds
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
15
|
|
|
11
|
|
|
|
Reduce an enemy’s attack power by 10 percent for 30 seconds.
|
|
Reduce an enemy’s attack power by 10 percent for 30 seconds.
|
|
35
|
|
|
54
|
|
|
|
Reduce an enemy’s attack power by 15 percent for 30 seconds.
|
|
Reduce an enemy’s attack power by 15 percent for 30 seconds.
|
|
65
|
|
|
193
|
|
45
|
|
Reduce an enemy’s attack power by 20 percent for 30 seconds.
|
|
Reduce an enemy’s attack power by 20 percent for 30 seconds.
|
Armor Break Shot [Engineer]
Temporarily allows you to fire a bullet that lowers an enemy's defense.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
15
|
|
|
11
|
|
|
|
Reduce an enemy’s defense by 10 percent for 30 seconds.
|
|
Reduce an enemy’s defense by 10 percent for 30 seconds.
|
|
35
|
|
|
54
|
|
|
|
Reduce an enemy’s defense by 15 percent for 30 seconds.
|
|
Reduce an enemy’s defense by 15 percent for 30 seconds.
|
|
65
|
|
|
103
|
|
45
|
|
Reduce an enemy’s defense by 20 percent for 30 seconds.
|
|
Reduce an enemy’s defense by 20 percent for 30 seconds.
|
|
390
|
|
|
193
|
|
95
|
|
Reduce an enemy’s defense by 30 percent for 30 seconds.
|
|
Reduce an enemy’s defense by 30 percent for 30 seconds.
|
Toxic Gas Blast [Engineer]
Fire a bullet that creates a toxic field where it lands that inflicts enemies with poison build-up.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
|
|
20
|
|
|
19
|
|
|
|
|
|
|
40
|
|
|
55
|
|
22
|
|
|
|
|
70
|
|
|
109
|
|
49
|
|
|
|
|
420
|
|
|
199
|
|
109
|
|
|
|
Blazing Blast [Engineer]
Fire a bullet that creates an inferno where it lands that inflicts blaze build-up.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Gatling gun, Sword and pistol
|
|
20
|
|
|
|
|
19
|
|
Inflicts blaze damage for 6 seconds. Also inflicts optical damage of 0.5 to 0.25 base power
|
|
Inflicts blaze damage for 6 seconds. Also inflicts optical damage of 0.5 to 0.25 base power
|
|
40
|
|
|
22
|
|
40
|
|
Inflicts blaze damage for 9 seconds. Also inflicts optical damage of 0.55 to 0.275 base power.
|
|
Inflicts blaze damage for 9 seconds. Also inflicts optical damage of 0.55 to 0.275 base power.
|
|
70
|
|
|
49
|
|
70
|
|
Inflicts blaze damage for 12 seconds. Also inflicts optical damage of 0.6 to 0.3 base power.
|
|
Inflicts blaze damage for 12 seconds. Also inflicts optical damage of 0.6 to 0.3 base power.
|
|
420
|
|
|
99
|
|
199
|
|
|
|
Electrodynamic Stunner [Engineer]
Fire a bullet that creates a debilitating field where it lands that inflicts enemies with stun build-up.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Sword and pistol
|
|
25
|
|
|
30
|
|
|
|
Inflicts small stun buildup within an area. Also inflicts optical and blast damage with 0.7 base power.
|
|
Inflicts small stun buildup within an area. Also inflicts optical and blast damage with 0.7 base power.
|
|
45
|
|
|
65
|
|
27
|
|
Inflicts medium stun buildup within an area. Also inflicts optical and blast damage with 1.0 base power.
|
|
Inflicts medium stun buildup within an area. Also inflicts optical and blast damage with 1.0 base power.
|
|
75
|
|
|
118
|
|
53
|
|
Inflicts large stun buildup within an area. Also inflicts optical and blast damage with 1.25 base power.
|
|
Inflicts large stun buildup within an area. Also inflicts optical and blast damage with 1.25 base power.
|
|
450
|
|
|
208
|
|
103
|
|
Stronger than level 3
|
|
Stronger than level 3
|
Explosive Shot [Destroyer]
Allows you to fire a bullet that creates an explosion that damages enemies who touch it. Usable by: Handgun, Shotgun, Sniper Rifle, Gun and Sword. Base cooldown: 15 seconds
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sword and pistol
|
|
15
|
|
|
|
|
15
|
|
Inflict physical and blast damage with 2.0 base power.
|
|
Inflict physical and blast damage with 2.0 base power.
|
|
35
|
21
|
|
|
|
52
|
|
Inflict physical and blast damage with 2.25 base power.
|
|
Inflict physical and blast damage with 2.25 base power.
|
|
65
|
47
|
|
|
|
106
|
|
Inflict physical and blast damage with 2.5 base power.
|
|
Inflict physical and blast damage with 2.5 base power.
|
|
360
|
97
|
|
|
|
196
|
|
Inflict physical and blast damage with ~2,75 base power.
|
|
Inflict physical and blast damage with ~2,75 base power.
|
Heat Detonator [Destroyer]
Fire a bullet that takes heat from the Gatling gun and uses it to inflict blaze build-up. Cools the Gatling gun upon use.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Gatling gun
|
|
10
|
|
|
|
|
5
|
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 3.75 base power and small blaze build-up.
|
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 3.75 base power and small blaze build-up.
|
|
30
|
21
|
|
|
|
52
|
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.125 base power and medium blaze build-up.
|
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.125 base power and medium blaze build-up.
|
|
30
|
47
|
|
|
|
106
|
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.5375 base power and large blaze build-up.
|
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.5375 base power and large blaze build-up.
|
|
360
|
93
|
|
|
|
165
|
64
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with ~5 base power and large blaze build-up.
|
|
Reduce Gatling Gun’s heat gauge while inflicting optical damage with ~5 base power and large blaze build-up.
|
Plasma Blast [Destroyer]
Fires a bullet that creates an explosive plasma field where it lands.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Launcher
|
|
25
|
|
|
|
|
30
|
|
Inflict optical and blast damage with 2.00 base power and trigger an explosion in a set area.
|
|
Inflict optical and blast damage with 2.00 base power and trigger an explosion in a set area.
|
|
45
|
27
|
|
|
|
65
|
|
Inflict optical and blast damage with 2.25 base power and trigger an explosion in a set area.
|
|
Inflict optical and blast damage with 2.25 base power and trigger an explosion in a set area.
|
|
75
|
53
|
|
|
|
118
|
|
Inflict optical and blast damage with 2.5 base power and trigger an explosion in a set area.
|
|
Inflict optical and blast damage with 2.5 base power and trigger an explosion in a set area.
|
|
450
|
103
|
|
|
|
208
|
|
Inflict optical and blast damage with about 2.75 base power and trigger an explosion in a set area.
|
|
Inflict optical and blast damage with about 2.75 base power and trigger an explosion in a set area.
|
Nemesis Burst [Destroyer]
Fire an explosive round that does more damage the lower your remaining HP is.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Launcher
|
|
25
|
|
|
|
|
36
|
|
Inflict damage on foes with a base power of 1.25 while factoring in your remaining HP.
|
|
Inflict damage on foes with a base power of 1.25 while factoring in your remaining HP.
|
|
45
|
30
|
|
|
|
70
|
|
Inflict damage on foes with a base power of 1.375 while factoring in your remaining HP.
|
|
Inflict damage on foes with a base power of 1.375 while factoring in your remaining HP.
|
|
75
|
56
|
|
|
|
108
|
32
|
Inflict damage on foes with a base power of 1.5 while factoring in your remaining HP.
|
|
Inflict damage on foes with a base power of 1.5 while factoring in your remaining HP.
|
Tranquilizer Shot [Engineer]
Fire a bullet at an enemy that makes it less likely to target you.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sniper rifle, Sub machine gun, Machine gun, Gatling gun, Launcher, Sword and pistol
|
|
15
|
|
|
15
|
|
|
|
Reduce acquired hate by 750 when hitting an enemy.
|
|
Reduce acquired hate by 750 when hitting an enemy.
|
|
35
|
|
|
58
|
|
|
|
Reduce acquired hate by 1125 when hitting an enemy.
|
|
Reduce acquired hate by 1125 when hitting an enemy.
|
|
65
|
|
|
106
|
|
|
|
Reduce acquired hate by 1150 when hitting an enemy.
|
|
Reduce acquired hate by 1150 when hitting an enemy.
|
Eagle-Eye Beacon [Sniper]
Fire a bullet that temporarily adds the part it hits as a lock-on target to the Circle Frame.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sniper rifle
|
|
15
|
9
|
|
|
|
|
|
Place a lock-on target circle on an enemy for 15 seconds.
|
|
Place a lock-on target circle on an enemy for 15 seconds.
|
|
35
|
40
|
|
|
10
|
18
|
|
Place a lock-on target circle on an enemy for 22.5 seconds.
|
|
Place a lock-on target circle on an enemy for 22.5 seconds.
|
|
65
|
89
|
|
|
25
|
44
|
|
Place a lock-on target circle on an enemy for 30 seconds.
|
|
Place a lock-on target circle on an enemy for 30 seconds.
|
Graviton Shot [Destroyer]
Fires a bullet that creates an attraction field where it lands, drawing enemies to it.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Gatling gun, Launcher
|
|
30
|
|
|
|
|
40
|
|
Attraction field has a base power of 0.1 explosive damage, covers 7.5 meters and lasts 7.5 seconds.
|
|
Attraction field has a base power of 0.1 explosive damage, covers 7.5 meters and lasts 7.5 seconds.
|
|
50
|
31
|
|
|
|
74
|
|
Attraction field has a base power of 0.125 explosive damage, covers 10 meters and lasts 10 seconds.
|
|
Attraction field has a base power of 0.125 explosive damage, covers 10 meters and lasts 10 seconds.
|
|
80
|
57
|
|
|
|
126
|
|
Attraction field has a base power of 0.15 explosive damage, covers 12 meters and lasts 12.5 seconds.
|
|
Attraction field has a base power of 0.15 explosive damage, covers 12 meters and lasts 12.5 seconds.
|
|
380
|
107
|
|
|
|
216
|
|
Attraction field has a base power of 0.2 explosive damage, covers 15 meters and lasts 15 seconds.
|
|
Attraction field has a base power of 0.2 explosive damage, covers 15 meters and lasts 15 seconds.
|
Dash Attack [Destroyer]
Unleash a body blow in front of you. Deals more damage at closer range.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher
|
|
|
|
|
|
|
|
Inflict close-range physical damage of 500, 300 or 100 depending on distance from foe.
|
|
Inflict close-range physical damage of 500, 300 or 100 depending on distance from foe.
|
|
30
|
38
|
|
|
|
15
|
|
Inflict close-range physical damage of 550, 330 or 110 depending on distance from foe.
|
|
Inflict close-range physical damage of 550, 330 or 110 depending on distance from foe.
|
|
60
|
82
|
|
|
|
41
|
|
Inflict close-range physical damage of 600, 360 or 120 depending on distance from foe.
|
|
Inflict close-range physical damage of 600, 360 or 120 depending on distance from foe.
|
|
360
|
162
|
|
|
|
91
|
63
|
Stronger than level 3.
|
|
Stronger than level 3.
|
Quick Shot [Assault]
Fire a volley of bullets at a nearby enemy.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol
|
|
15
|
|
|
|
9
|
|
|
Fire a regular volley of bullets at an enemy.
|
|
Fire a regular volley of bullets at an enemy.
|
|
35
|
|
|
|
46
|
19
|
|
Fire a large volley of bullets at an enemy.
|
|
Fire a large volley of bullets at an enemy.
|
|
65
|
|
|
|
101
|
44
|
|
Fire a significantly large volley of bullets at an enemy.
|
|
Fire a significantly large volley of bullets at an enemy.
|
|
390
|
|
|
|
191
|
94
|
|
|
|
Acrobatic Fire [Tank]
Fire while dodging left and right.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Sub machine gun
|
|
15
|
|
3
|
|
8
|
|
|
Fire one volley at enemies while dodging left and right.
|
|
Fire one volley at enemies while dodging left and right.
|
|
35
|
|
18
|
|
46
|
|
|
Fire two volleys at enemies while dodging left and right.
|
|
Fire two volleys at enemies while dodging left and right.
|
|
65
|
|
44
|
|
101
|
|
|
Fire three volleys at enemies while dodging left and right.
|
|
Fire three volleys at enemies while dodging left and right.
|
Sliding Shot [Assault]
Shoot while sliding forward.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sub machine gun, Machine gun
|
|
15
|
|
|
|
11
|
|
|
Inflict close-range physical damage in front of you with a base power of 350.
|
|
Inflict close-range physical damage in front of you with a base power of 350.
|
|
35
|
|
|
|
19
|
48
|
|
Inflict close-range physical damage in front of you with a base power of 385.
|
|
Inflict close-range physical damage in front of you with a base power of 385.
|
|
65
|
|
|
|
45
|
103
|
|
Inflict close-range physical damage in front of you with a base power of 420 and long slide range.
|
|
Inflict close-range physical damage in front of you with a base power of 420 and long slide range.
|
Scatter Wheel [Assault]
Fire a shot while jumping.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sub machine gun, Machine gun
|
|
15
|
|
|
|
17
|
|
|
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe.
|
|
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe.
|
|
35
|
|
|
|
53
|
|
22
|
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do two levels of airborne jump.
|
|
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do two levels of airborne jump.
|
|
65
|
|
|
|
108
|
|
48
|
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do three levels of airborne jump.
|
|
Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Can do three levels of airborne jump.
|
Gunstinger [Assault]
Charge towards the target at high speed and unleash a shot if you connect.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pump gun, Machine gun
|
|
25
|
|
|
|
30
|
|
|
Finisher does base physical close-range damage of 200, 350.
|
|
Finisher does base physical close-range damage of 200, 350.
|
|
45
|
27
|
|
|
65
|
|
|
Finisher does base physical close-range damage of 250-400.
|
|
Finisher does base physical close-range damage of 250-400.
|
|
75
|
53
|
|
|
118
|
|
|
Finisher does base physical close-range damage of 300-450.
|
|
Finisher does base physical close-range damage of 300-450.
|
Sentry Style [Sniper]
Crouch to raise attack power, strength, defense, and reload speed. The effect persists while crouching.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Sword and pistol
|
|
10
|
5
|
|
|
|
|
|
Attack up 20 percent, defense up 20 percent, reload speed up 25 percent and recovery up 25 percent while crouched.
|
|
Attack up 20 percent, defense up 20 percent, reload speed up 25 percent and recovery up 25 percent while crouched.
|
Tactical Roll [Assault]
Reload your bullets while dodging with a forward roll.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Sniper rifle, Sub machine gun, Machine gun, Launcher, Sword and pistol
|
|
0
|
|
|
|
|
|
|
Reload
|
|
Reload
|
|
30
|
|
15
|
|
38
|
|
|
Also attracts enemy attention.
|
|
Also attracts enemy attention.
|
|
60
|
14
|
23
|
|
82
|
|
|
Attracts even more enemy attention.
|
|
Attracts even more enemy attention.
|
|
360
|
54
|
73
|
|
162
|
|
|
Attracts even more enemy attention.
|
|
Attracts even more enemy attention.
|
Taunting Yell [Tank]
Provoke the enemy into focusing on you.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
15
|
|
9
|
|
|
|
|
Raise acquired enemy hate by 500 within a 20-meter radius.
|
|
Raise acquired enemy hate by 500 within a 20-meter radius.
|
|
35
|
|
52
|
|
|
|
|
Raise acquired enemy hate by 625 within a 20-meter radius.
|
|
Raise acquired enemy hate by 625 within a 20-meter radius.
|
|
65
|
44
|
101
|
|
|
|
|
Raise acquired enemy hate by 750 within a 20-meter radius.
|
|
Raise acquired enemy hate by 750 within a 20-meter radius.
|
Shield Matrix [Tank]
Become unable to move and impervious to damage. Hold the button to extend the duration.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
20
|
|
19
|
|
|
|
|
Nothing special
|
|
Nothing special
|
|
40
|
|
62
|
|
|
|
|
Also recovers HP when extending duration by holding button.
|
|
Also recovers HP when extending duration by holding button.
|
|
65
|
49
|
106
|
|
|
|
|
Also recovers HP and triggers large explosion after extending duration.
|
|
Also recovers HP and triggers large explosion after extending duration.
|
|
420
|
99
|
199
|
|
|
|
|
Restores all HP and causes a huge explosion after a long duration.
|
|
Restores all HP and causes a huge explosion after a long duration.
|
Omnia Vanitas [Assault]
Perform a high-speed step. Can be performed twice in succession.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
20
|
|
|
|
19
|
|
|
Can do two consecutive steps.
|
|
Can do two consecutive steps.
|
|
40
|
|
|
|
62
|
|
|
Can do three consecutive steps.
|
|
Can do three consecutive steps.
|
|
70
|
|
|
|
121
|
|
|
Can do two consecutive steps. You also become difficult to target afterward.
|
|
Can do two consecutive steps. You also become difficult to target afterward.
|
Replenish Gadget [Engineer]
Replenish a small amount of your gadget's recharge time.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
|
30
|
|
|
40
|
|
|
|
Gadget recharge time reduced by 50 percent.
|
|
Gadget recharge time reduced by 50 percent.
|
|
50
|
|
|
31
|
74
|
|
|
Gadget recharge time reduced by 75 percent.
|
|
Gadget recharge time reduced by 75 percent.
|
|
80
|
|
|
57
|
126
|
|
|
Gadget recharge time reduced by 100 percent.
|
|
Gadget recharge time reduced by 100 percent.
|
Sharp Nail [Assault]
Slash in front of you three times in a row.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword, Sword and pistol
|
|
10
|
|
|
|
|
|
|
Close-range base power of ~1.7
|
|
Close-range base power of ~1.7
|
|
30
|
43
|
|
|
|
|
|
Close-range base power of ~1.85. Can be done mid-air.
|
|
Close-range base power of ~1.85. Can be done mid-air.
|
|
60
|
94
|
|
|
41
|
|
|
Close-range base power of ~1.9. Can be done mid-air.
|
|
Close-range base power of ~1.9. Can be done mid-air.
|
Vorpal Strike [Assault]
Charge a target at high speed and thrust your sword forward.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword, Sword and pistol
|
|
15
|
|
|
|
15
|
|
|
Close-range base power of 2.4 (4.8 with long button press).
|
|
Close-range base power of 2.4 (4.8 with long button press).
|
|
35
|
21
|
|
|
52
|
|
|
Close-range base power of 2.6 (5.2 with long button press).
|
|
Close-range base power of 2.6 (5.2 with long button press).
|
|
65
|
47
|
|
|
93
|
27
|
|
Close-range base power of 2.8 (double attack of 5.6 and 8.4 with long button press). Can be done in mid-air.
|
|
Close-range base power of 2.8 (double attack of 5.6 and 8.4 with long button press). Can be done in mid-air.
|
Star Splash [Assault]
Charge at an enemy and unleash a flurry of sword thrusts.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword, Sword and pistol
|
|
20
|
|
|
|
23
|
|
|
Close-range attack with base power of 0.465xa > 2.05. Press square or R2 to do finisher with base power of 1.85.
|
|
Close-range attack with base power of 0.465xa > 2.05. Press square or R2 to do finisher with base power of 1.85.
|
|
40
|
24
|
|
|
52
|
|
|
Close-range attack with base power of 0.465xa > 2.255. Press square or R2 to do finisher with base power of 2.035.
|
|
Close-range attack with base power of 0.465xa > 2.255. Press square or R2 to do finisher with base power of 2.035.
|
|
70
|
47
|
|
|
93
|
27
|
|
Close-range attack with base power of 0.465xa > 2.4805. Press square or R2 to do finisher with base power of 2.2385.
|
|
Close-range attack with base power of 0.465xa > 2.4805. Press square or R2 to do finisher with base power of 2.2385.
|
Horizontal Square [Assault]
Slash the target four times in a row, then unleash a shockwave that sweeps a large area.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword, Sword and pistol
|
|
25
|
|
|
|
30
|
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by one hit with a base power of 2.88 that covers a wide area.
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by one hit with a base power of 2.88 that covers a wide area.
|
|
45
|
27
|
|
|
65
|
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by two hits with a base power of 1.6 and 1.75 that covers a wide area.
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by two hits with a base power of 1.6 and 1.75 that covers a wide area.
|
|
75
|
53
|
|
|
118
|
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by three hits with a base power of 1.2, 1.275 and 1.325 that covers a wide area.
|
|
4 close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed by three hits with a base power of 1.2, 1.275 and 1.325 that covers a wide area.
|
Dual Orbital [Assault]
Launch a spinning charge at the target and perform a sweeping slash.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword and pistol
|
|
30
|
14
|
|
|
35
|
|
|
Base power of 4.1.
|
|
Base power of 4.1.
|
|
50
|
74
|
|
|
74
|
|
|
Base power of 4.4. Can be done mid-air.
|
|
Base power of 4.4. Can be done mid-air.
|
|
80
|
57
|
|
|
111
|
|
|
Base power of 4.7. Hits twice in mid-air with base power of 2.35 and 4.7.
|
|
Base power of 4.7. Hits twice in mid-air with base power of 2.35 and 4.7.
|
Sword Barrier [Assault]
Allows you to use your sword to repel bullets in front of you.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword, Sword and pistol
|
|
10
|
|
|
|
|
|
|
Lasts for 30 seconds.
|
|
Lasts for 30 seconds.
|
|
30
|
20
|
|
|
50
|
|
|
Lasts for 45 seconds.
|
|
Lasts for 45 seconds.
|
|
60
|
46
|
|
|
104
|
|
|
Lasts for 60 seconds.
|
|
Lasts for 60 seconds.
|
Viral shot [Support]
Fire a missile that weakens your opponent's attack and defense values in the area around the field.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
|
0
|
|
|
|
|
|
|
Similar to armor break + attack break shot on level 1
|
|
Similar to armor break + attack break shot on level 1
|
|
30
|
|
|
54
|
|
|
|
Similar to armor break + attack break shot on level 2
|
|
Similar to armor break + attack break shot on level 2
|
|
65
|
|
|
103
|
|
45
|
|
Similar to armor break + attack break shot on level 3
|
|
Similar to armor break + attack break shot on level 3
|
|
390
|
|
|
193
|
|
95
|
|
Similar to armor break + attack break shot on level 4
|
|
Similar to armor break + attack break shot on level 4
|
Hyper Sense [Tank]
For one time only, evade a ranged or melee attack.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable with all weapons
|
|
0
|
|
|
|
|
|
|
Obtained during Story by Kirio
|
|
Obtained during Story by Kirio
|
Gods blossom [Assault]
Similar to sharp nail, but stronger.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword, Sword and pistol
|
|
0
|
|
|
|
|
|
|
From DLC story mode
|
|
From DLC story mode
|
Azurestorm [Assault]
Jump up and push down with your sword. Creates a shockwave when landing.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword, Sword and pistol
|
|
0
|
|
|
|
|
|
|
From Storymode
|
|
From Storymode
|
Cyclone [Assault]
Similar to dual orbital hit.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Sword, Sword and pistol
|
|
0
|
|
|
|
|
|
|
Obtained in story mode
|
|
Obtained in story mode
|
Skillfrost shot [Engineer]
Fires a bullet that prevents the opponent from using his skills. Bring opponents out of balance when hit.
|
Cost [SP]
|
Str
|
Vit
|
Int
|
Agi
|
Dex
|
Luk
|
Effect
|
|
Usable by: Pistol, Pump gun, Sub machine gun, Machine gun, Sniper rifle, Gatling gun, Launcher, Sword and pistol
|
|
0
|
|
|
|
|
|
|
Achievable with DLC 4. Enemies can not use skills.
|
|
Achievable with DLC 4. Enemies can not use skills.
|
|
35
|
|
|
58
|
|
|
|
Enemies are less likely to attack you. Lasts longer than level 2.
|
|
Enemies are less likely to attack you. Lasts longer than level 2.
|
|
65
|
|
|
101
|
|
44
|
|
|
|
|
390
|
|
|
191
|
|
94
|
|
|
|